Author Topic: A command prompt for each player action  (Read 1719 times)

Antikore

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A command prompt for each player action
« on: October 25, 2018, 09:52:19 AM »
For example, when the player jumps, when the player gets damage when the player performs a specific ability. This also will be cool with other stuff like items, enemies etc.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: A command prompt for each player action
« Reply #1 on: October 25, 2018, 04:17:36 PM »
Ting didn't really see the purpose of this when I suggested this. I had some neat ideas, but forgot them. So when he asked me what they could be used for, all I could think of was effects. Which would also be neat to see as well.

Antikore

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Re: A command prompt for each player action
« Reply #2 on: October 25, 2018, 05:39:03 PM »
For example, when you double jump, disable the double jump and execute a timeline and when the timeline finishes, you restore the double jump.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: A command prompt for each player action
« Reply #3 on: October 25, 2018, 06:05:38 PM »
I know! I had an idea related to wall jumps. If we had this, we could modify and create brand new abilities if we can come up with neat and clever ideas.

CGM

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Re: A command prompt for each player action
« Reply #4 on: November 01, 2018, 03:49:32 PM »
I now need this! (Specifically double jumping) for an item coming to my Stickman Game! It's not required, but it would be quite useful!