Author Topic: Enemy controlled by timelines  (Read 1348 times)

CGM

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Enemy controlled by timelines
« on: May 22, 2018, 11:18:05 PM »
A feature for custom enemy movement to be controlled by timelines. I would put it in enemy movement.

TingThing

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Re: Enemy controlled by timelines
« Reply #1 on: May 26, 2018, 08:44:22 PM »
Check out "Controls for NPC and Enemy Movement" on the timeline page.

CGM

  • Christian, 3D artist, former Platform Builder gamdev
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Re: Enemy controlled by timelines
« Reply #2 on: May 26, 2018, 08:48:35 PM »
I know this. But doesn't the movement only run when a timeline is running? I would like it if in the enemy creator if the movement section could have a "command prompt" selection. (Sorry for not specifying this!)