Author Topic: Project GB - (Yes, I'm working on a new project, but this time is different.)  (Read 13059 times)

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Well, I told TingThing before, but he said that it's very recommended to wait first to 7.0 releases due to reasons. Anyways, I think it's a good move to set a bit of hype.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Yeah!

War

  • "The top player is here!"
  • Level 20: Nobom
  • *
  • Posts: 1490
    • View Profile
    • My website
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
I'm at vacation and I can't publish at the moment this game. When I go back home, I will contact TingThing to publish it. This game will not be as big as CC is, I will finish it fast and probably the rest will be updated, but when the beta finishes, I will continue with other projects and this will get only some updates.

Hopefully, this game will be funny for some time and you will enjoy it :)
Sorry because my English is not very good because I'm Spanish ;) :P

War

  • "The top player is here!"
  • Level 20: Nobom
  • *
  • Posts: 1490
    • View Profile
    • My website
I never go take vacacions
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
I was hoping there would be an announcement saying you're waiting for it to get published. So, this has come as a disappointment... :( I'm sure you could make it a lot like smash bros. If you worked hard at it.

Gizgord

  • average
  • Level 18: Statix
  • *
  • Posts: 835
    • View Profile
take a rest, you deserve it. :)

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Thank you all :D
I was hoping there would be an announcement saying you're waiting for it to get published. So, this has come as a disappointment... :( I'm sure you could make it a lot like smash bros. If you worked hard at it.
Sorry, I don't know how to do that big thing such as Smash Bros.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
It doesn't have to have everything smash bros has. I've thought about it, and if someone worked hard enough, they could make an epic smashbros style game. If Project GB was like this, I'd expect to see:

Multiple attacks
Tons of special abilities and items
Beautiful sprites
Customization for game goals, and rules, such as health, time, etc,
Tons of special effects and crazy mechanics and animations
etc.

Platform Builder is capable of all of this. I know it. It just takes a brilliant mind, and effort!


War

  • "The top player is here!"
  • Level 20: Nobom
  • *
  • Posts: 1490
    • View Profile
    • My website
It doesn't have to have everything smash bros has. I've thought about it, and if someone worked hard enough, they could make an epic smashbros style game. If Project GB was like this, I'd expect to see:

Multiple attacks
Tons of special abilities and items
Beautiful sprites
Customization for game goals, and rules, such as health, time, etc,
Tons of special effects and crazy mechanics and animations
etc.

Platform Builder is capable of all of this. I know it. It just takes a brilliant mind, and effort!
I envisaged one time to do a Smash-like in PB, but this would be too hard for me
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Due to several reasons, now this game will be developed mainly by CGM Games. As of now, the things that are done in the game are not decided by me in any way. I will only recommend things and beta test the game. I think this will help this game to be fully developed.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
True true true! As of right now, I am the new official developer. Does anybody want to help develop? Let me know right here! I'm going to make a few changes here and there to Antikore's original game. I will also release a special version featuring Antikore's original ideas. It will keep the original name for this edition. And what was the original name? Gun Banzai. The new game name has not been determined. I will release the logo in the original game edition. I will make changes to the gameplay aspects, re-do a lot of stuff, and add a ton of better features. The original game is fine, but I hope to make it better in my new version.

Gizgord

  • average
  • Level 18: Statix
  • *
  • Posts: 835
    • View Profile
man, Epic Platforms and now this?
CGM getting all the Explore IP's

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
IP's? Yes. Epic Platforms, now this. And I didn't even want GB. I tried telling Antikore to keep it. He just lost interest, and I eventually accepted the offer.

Mechasaur

  • No Normies Allowed
  • Level 13: Porcuprick
  • *
  • Posts: 346
  • Proud Admin of Plugger's Zone
    • View Profile
man, Epic Platforms and now this?
CGM getting all the Explore IP's

The year is 20XX, CGM has gotten all of the IPs in the forums. Adventures of Super Mike 1 is still not complete, and Mechasaur was last seen playing The Binding of Isaac: Repentance while attempting to fully complete the game (Getting all achievements and unlocks).