A way for a projectile to be defeated by being jumped on, and defeat settings would be cool for custom projectiles.
Changing a projectile to a block in defeat settings, or projectile to enemy, end game, etc etc. All would be very helpful.
"Why not use commands?"
Commands are very useful. But for some situations, ID's aren't helpful. EG, you have 2 projectiles on the screen. While on screen, they both are destroyed. But one of them didn't do anything to get destroyed. And then they both spawn an enemy someplace. But, they don't spawn it where I want them to. I need changing stuff IN defeat settings.