Author Topic: Custom HP-Bar  (Read 7028 times)

Aeterna Games | Æ

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Custom HP-Bar
« on: August 28, 2019, 06:38:11 PM »
I want to change the HP-Bar.

Example:


Is there any way to do this?
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CGM

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Re: Custom HP-Bar
« Reply #1 on: August 28, 2019, 06:44:21 PM »
There is in fact. Though, it's not that easy. You need to upload sprites of this kind of HP bar to platform builder. You have to create sprites for every single percentage. Create a timeline which checks the HP of the player(s) and create conditionals to change the HUD sprite. It's time consuming, but possible, and worth the end result.

Aeterna Games | Æ

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Re: Custom HP-Bar
« Reply #2 on: August 29, 2019, 12:26:43 AM »
I hope, there will be an easier way soon! Maybe an option to change the HUD, HP-Bar and more?
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CGM

  • Christian, 3D artist, former Platform Builder gamdev
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Re: Custom HP-Bar
« Reply #3 on: August 29, 2019, 12:44:58 AM »
Yes. I'd love TingThing to make a better HUD modifier.

War

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Re: Custom HP-Bar
« Reply #4 on: August 30, 2019, 10:34:13 AM »
This is a big problem with the hud editing : we must do it throught commands, there's no visual editor.
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: Custom HP-Bar
« Reply #5 on: August 30, 2019, 04:37:58 PM »
That is what is frustrating with this new HUD editor. The one thing 7.0 failed on.

War

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Re: Custom HP-Bar
« Reply #6 on: August 30, 2019, 08:11:04 PM »
tingthing hyped us for nothing
« Last Edit: August 31, 2019, 01:15:27 PM by warrior555 »
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: Custom HP-Bar
« Reply #7 on: August 30, 2019, 08:29:59 PM »
He didn't intentionally disappoint us.

Mechasaur

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Re: Custom HP-Bar
« Reply #8 on: August 30, 2019, 08:40:46 PM »
not every update is perfect ya know  ::)

CGM

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Re: Custom HP-Bar
« Reply #9 on: August 30, 2019, 09:38:37 PM »
i know.

TingThing

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Re: Custom HP-Bar
« Reply #10 on: August 31, 2019, 10:31:00 PM »
I wanted to have a visual editor but I didn't have the time to make it. So I almost didn't do HUD modifications at all.

CGM

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Re: Custom HP-Bar
« Reply #11 on: September 01, 2019, 12:13:34 AM »
Oh. Well, the next update, I want you to focus on a HUD, and commands/conditionals that check the distance of objects from each other in pixles. That's what I want to see in the next update.

War

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Re: Custom HP-Bar
« Reply #12 on: September 01, 2019, 02:46:51 PM »
I wanted to have a visual editor but I didn't have the time to make it. So I almost didn't do HUD modifications at all.
How many time it would take ?
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: Custom HP-Bar
« Reply #13 on: September 02, 2019, 02:59:48 PM »
I can answer that for him - he doesn't know. But I also am confused, TingThing. Why do you often say that you ran out of time to add something to a PB update, when you don't have any time limits or anything? You could have released 7.0 a month and a half later than the day it was released.

Gizgord

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Re: Custom HP-Bar
« Reply #14 on: September 02, 2019, 05:43:27 PM »
Why do you often say that you ran out of time to add something to a PB update, when you don't have any time limits or anything?
by that logic, TingThing could do these updates just once a year - no one's rushing him, right?
I'm pretty happy with how he's managing things right now. :)