I see you also have now started to listen to my suggestions if I saw a new button that hints on what to do to move on.
I also like about how you design that disco light which is blocked by a block.
From starting to play the game again nothing seems to be better, however.
Already in a first match (or level), there is for sure a problem when player1 got killed by a barrel that landed on that player and exploded. Player lives were counted from 1 to 0 but were resurrected which also does not result in the next match nor a victory owned by Player2.
I also felt down to the pit which caused no death. I may understand that the reason for this may be that I turned off hazards but falling down to the pit still would be more beautiful if it would kill.
I don't know. For a design reason, you, for example, can add additional blocks to prevent death by falling down if hazards has been turned off. If falling down to the pit should kill no matter if hazards are on or off then this is where the glitch is also.