This would be PERFECT for PB to solve the ID problem that has caused a lot of issues. The question is...Is it possible?
Surely, but let me explain how it works in MMF2.
MMF2 uses a system called "Object Qualifiers", it allows to add in object properties a qualifier (example:"Enemy","Water","Wastebasket",etc...)
And so, we create events that affect not a single object, but every object with the selected qualifier.
Example:I have a "Player" object that can attack and many objects that all have the enemy qualifier. I want them to die when attacked by Player.
WHEN "Player" attacks object
IF the object = Enemy group
Delete the object
ELSE
Do Nothing
ENDIF