Author Topic: Invasion sounds  (Read 352 times)

Alley

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Invasion sounds
« on: May 19, 2018, 08:18:41 PM »
Invasion: Going Personal includes custom sounds too and I also decided to bring those in front of you. You can download all new sounds from my game here and below you can read about any additional information.

Explanation for the sounds:
  • Sound with a file name "Mine" includes landing of the weight and activation "beep" at the same time. This has been designed for a standing mine that explodes on impact or after a certain amount of time.
  • Sound with a file name "Grenade" includes just additional whipping. This is because Platform Builder has projectile sounds only but sometimes you may need to make your enemy to throw something.
  • Sound with a file name "Alarm" includes a loud alarm sounds. This is used for a technology area which alarms all members about an intruder and an attempt to catch him by activating additional security.
  • Sound with a file name "Monkey Appears" includes a crazy roar by the monkey. This is used for a special challenge including special enemies to alarm the player about a monkey existence.
  • Sound with a file name "Monkey Attacks" includes a throwing sound and a passionate roar by the monkey. This is used for a moment when a monkey throws a banana.
  • Sound with a file name "Monkey Hurt" includes a crazy scream by the monkey. This is used for a moment when a monkey gets hurt and dies.
  • Sound with a file name "Water Wheel" includes a metallic clatter. This is used for a moment when the wheel will be moved to turn on the faucets.
  • Sound with a file name "Poison Dropping" includes a liquid falling from a leaking area. This is used for a poison dropping down from the ceiling.
  • Sound with a file name "Poison Dropped" includes a heavy liquid falling to a ground. This is used for a poison drop touching the ground.
  • Sound with a file name "Fans" includes a blowing sound. This is used for an area where fans are working and making it very windy.
  • Sound with a file name "Electricity" includes a buzzing sound. This is used for a moment when an electric field is turned on harming so the player on touch and blocking a way for some amount of time.
  • Sound with a file name "Crusher" includes a heavy and metallic impact and technologic raising of the object. This is used for a crusher to represent it falling and moving up again.
  • Sound with a file name "Switch" includes a triggering noise. This is used to alarm player about something being triggered.
  • Sound with a file name "Door Close" includes a technologic movement feeling like some kind of shut down and soft impact. This is used for a new kind of door closing and blocking a way back.
  • Sound with a file name "Missile Launcher" includes an aggressively felicidal launch out. This is used for a moment when Missile Launcher fires a missile.
  • Sound with a file name "Door Open" includes a technologic movement feeling like some kind of turning on and soft impact. This is used for a new kind of door opening and allowing a way out from a certain area once again for disabling security by doing a certain task.
General Information:

License: Credit needed
Authors: Alley (T_Alj5), Doom, PSX Doom, and Hard Doom creators, creators from any random online sites such us freesound, SoundBible and more and Platform Builder original sounds creators.



If you like those sounds then feel free to include those files also for your own project!  :)  Also if you want more then mark this topic as following for catching my new posts when needed!
« Last Edit: November 11, 2018, 12:48:00 AM by Alley »
Alley (T_Alj5)

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Re: Invasion sounds
« Reply #1 on: May 22, 2018, 08:35:16 PM »
Cool!
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Alley

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Re: Invasion sounds
« Reply #2 on: November 11, 2018, 12:51:21 AM »
With the newest level called Power Plant also this topic has been updated mainly for Antikore to update his recourse center. However, whoever likes can use those sounds for including something similar as in-game called Invasion: Going Personal for example, for doing Easter eggs with any other custom elements from Invasion. ;)
Alley (T_Alj5)