Author Topic: Standard Bullet Hit Area  (Read 279 times)

Wizard Indie Games

Standard Bullet Hit Area
« on: June 29, 2020, 10:00:31 PM »
The standard projectile doesn't hit the player if player is crouched and the projectile is set to travel straight. This means the player can shoot while remaining crouched and be unreachable by the projectiles.

Also, even after changing the projectile's hit area size it's hard to get it to hit. There seems to be a bug, either with the ducked player's hit box or that of the projectile.
« Last Edit: July 04, 2020, 07:22:47 AM by Wizard Indie Games »
Developer of:

AI Anomaly
Dickie A Cumming
Someone Cloned The President
Freedom! Do or Die
Pension Day
Red Mist: Rivers of Blood

Available on Steam


  • Admin and Developer
  • Level 20: Nobom
  • *
  • Posts: 1374
  • Total likes: 220
  • Creator and Developer of Platform Builder
    • View Profile
    • Platform Builder Home
Re: Standard Bullet Hit Area
« Reply #1 on: July 05, 2020, 10:22:20 PM »

I don't understand. If the player shoots a projectile, and the projectile is set to a travel straight, then it will only travel a straight path away from the character. Why would you expect it to come back and hit the character? Or is something else firing a projectile at the character?

If the character is crouching, its vertical height will be lowered and more things will be able to pass above the character.