Author Topic: Spawn ID set to 1, no matter what  (Read 477 times)

Kemuja

Spawn ID set to 1, no matter what
« on: June 22, 2020, 04:31:46 PM »
When object asks for a Spawn ID (Pipe In/Out Warps, Doors, Entering Levels), it'll ALWAYS set it to "1", no matter, what number I set it to.

Note: This seems to not happen with "Character - Player 1/2."

Edits for extra note:
- Owning a Pro version through Steam and I did verify file integrity (just in case).
« Last Edit: June 22, 2020, 04:34:05 PM by Kemuja »

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Re: Spawn ID set to 1, no matter what
« Reply #1 on: June 22, 2020, 05:07:31 PM »
Yeah. That has always been the case, and it was intentional. It saves time. Since usually you use 1.

Kemuja

Re: Spawn ID set to 1, no matter what
« Reply #2 on: June 22, 2020, 05:17:07 PM »
Yeah. That has always been the case, and it was intentional. It saves time. Since usually you use 1.

But the problem lies on the fact, that even if I set it to Something, like "2", it sets it to "1". I press enter, I click "Okay" or do anything with it, it always sets itself to 1, making different warp locations (for me) basically impossible
« Last Edit: June 22, 2020, 05:17:42 PM by Kemuja »

warrior

Re: Spawn ID set to 1, no matter what
« Reply #3 on: June 22, 2020, 05:48:50 PM »
I tried it myself and I didn't had that problem, maybe it's a problem related to your game or your PB version. Did you tried reinstalling PB, or replicating this in another game?

Kemuja

Re: Spawn ID set to 1, no matter what
« Reply #4 on: June 22, 2020, 06:40:42 PM »
I tried it myself and I didn't had that problem, maybe it's a problem related to your game or your PB version. Did you tried reinstalling PB, or replicating this in another game?

I reinstalled it, same issue. Tried to make a different game, same issue. This issue seems to also apply to the Example Game, but there, if it was originally a different number, it stays as that number.

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Re: Spawn ID set to 1, no matter what
« Reply #5 on: June 22, 2020, 07:55:06 PM »
Ah. I misunderstood. Sorry. Anyway, welcome to the Platform Builder forums, Kemuja! Enjoy your stay here!

TingThing

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Re: Spawn ID set to 1, no matter what
« Reply #6 on: June 23, 2020, 11:50:39 PM »
Hi Kemuja, thanks for bringing this to my attention.


I see the problem and I will get it fixed asap. Expect to see an update for Platform Builder soon.

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Re: Spawn ID set to 1, no matter what
« Reply #7 on: June 24, 2020, 05:04:39 PM »
Let me guess, 8.2? That'd be nice.

warrior

Re: Spawn ID set to 1, no matter what
« Reply #8 on: June 24, 2020, 06:21:30 PM »

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Re: Spawn ID set to 1, no matter what
« Reply #9 on: June 24, 2020, 07:39:52 PM »
Hope this doesn't sound dumb, but I'm not sure what that image is trying to convey, and that was a joke.

TingThing

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Re: Spawn ID set to 1, no matter what
« Reply #10 on: June 25, 2020, 12:18:35 AM »
Actually, PB is now 8.1.1, and the glitch has been fixed.

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Re: Spawn ID set to 1, no matter what
« Reply #11 on: June 25, 2020, 02:00:02 AM »
XD

warrior

Re: Spawn ID set to 1, no matter what
« Reply #12 on: June 25, 2020, 07:32:49 AM »
XD
I don't see what is funny about learning that a bug has been fixed. Also for my other post, it was ironic.
And also a pretex to use the superior Oblivion format.

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Re: Spawn ID set to 1, no matter what
« Reply #13 on: June 25, 2020, 03:53:32 PM »
Context:

TingThing: "Expect to see an update for Platform Builder soon."
CGM: "Let me guess, 8.2? That'd be nice."
TingThing: "Actually, PB is now 8.1.1, and the glitch has been fixed."
CGM: "XD"


Alley

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Re: Spawn ID set to 1, no matter what
« Reply #14 on: June 25, 2020, 10:49:39 PM »
Hi, Kemuja!

It is nice to see you! :) And you seem to be not that one who post once and never appear again. I have never had any problems with IDs on that level but Ting_Thing got about what you are talking about so the problem that probably came by updating PB is probably solved already. ::)
« Last Edit: June 25, 2020, 10:52:58 PM by Alley »
Alley (T_Alj5)