Author Topic: Version 8.2  (Read 322 times)

TingThing

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Version 8.2
« on: August 17, 2020, 02:18:20 AM »
Platform Builder Version 8.2

Patch 2:
  • Fixed: Error when harming stock enemies with more than one hitpoints.
  • Fixed: Block trigger command doesn't work if there is no item spawning for the block.
Patch 1:

  • Improved some functionality with commands returning values
  • You can now exit the tile viewer by clicking outside of it
  • Fixed: Enemy alpha resets to 100 after getting hurt, even if the alpha was previously lower than that
  • Fixed: Error on page 6 of the manual
  • Fixed: There are a few issues with the in-game tutorial
  • Fixed: Moving ranged attack may not reset character sprite after the attack has ended.
  • Fixed: Character may be stuck in harmed stance if attacking right after getting hurt.
Updates:
  • Pro only: Added physics controls for custom enemies
  • Added more options for attack moment
  • Updated commands to for attack moment, and made it possible to set the moment to any number with commands
  • Added controls for knockback physics of character
  • Added jump tolerance and jump anticipation physics controls for character
  • Added commands for the new character physics
  • Added enemy command prompt for harming another enemy
  • Added enemy movement style to avoid the character
  • Added a new kind of variable to commands: The local variable. local vars are specific to whatever is calling the command. I updated this page on the forums to give an example of using local variables.
  • Negative values can now be used in the command prompt
  • Decimal values can now be used in the command prompt (where applicable)
  • "timeline location" is replacing "timeline position" and the value is measured in seconds instead of 10th seconds. Although "timeline position" still works, "timeline location" is better because you can now use decimal points. So instead of saying "timeline position = 65" for 65 tenths of a second, you say "timeline location = 6.5" for 6.5 seconds. It's much easier to understand.
  • Bracketing things in the command prompt is no longer necessary when they are on the right side of an operator
  • Varibles only need to be defined once. In other words, placing "var," "game var," etc. before a variable name is only necessary the first time you use it. After that, you can just use the variable names by themselves.
  • Fixed: Enemy ledges jump movement is not working
  • Fixed: There is a problem getting the correct bounding box when changing enemy sprites
  • Fixed: There are some sizing problems with invisible expand blocks
  • Fixed: Long invisible expand blocks may disappear when parts of them are too far off screen
  • Fixed: Error when trying to move invisible solid block
  • Fixed: Managers from command prompt in timeline editor and menu editor do not scroll down properly
  • Custom enemies which are set to move across ground will begin going in the direction of the nearest player
« Last Edit: September 05, 2020, 01:52:05 AM by TingThing »

Wizard Indie Games

Re: Version 8.2
« Reply #1 on: August 17, 2020, 09:03:41 AM »
Well done!
Developer of:

AI Anomaly
Dickie A Cumming
Someone Cloned The President
Freedom! Do or Die
Pension Day.

Available on Steam

Antikore

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Re: Version 8.2
« Reply #2 on: August 17, 2020, 11:04:53 AM »
Epic!
Sorry because my English is not very good because I'm Spanish ;) :P

Christian Game Maker (CGM)

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Re: Version 8.2
« Reply #3 on: August 17, 2020, 03:49:40 PM »
Nice. But I'm not a big fan of the bracket and var changes. Can we still use the old methods? (If we can't, then that means our games will likely break.)

warrior

Re: Version 8.2
« Reply #4 on: August 17, 2020, 04:33:37 PM »

Christian Game Maker (CGM)

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Re: Version 8.2
« Reply #5 on: August 17, 2020, 06:44:01 PM »
XD

TingThing

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Re: Version 8.2
« Reply #6 on: August 18, 2020, 02:57:58 AM »
Thanks for noticing that, Warrior555. It's fixed now.
« Last Edit: August 18, 2020, 02:58:38 AM by TingThing »

TingThing

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Re: Version 8.2
« Reply #7 on: August 18, 2020, 02:59:07 AM »
Nice. But I'm not a big fan of the bracket and var changes. Can we still use the old methods? (If we can't, then that means our games will likely break.)


Yes, the old method still works.

Christian Game Maker (CGM)

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Re: Version 8.2
« Reply #8 on: August 18, 2020, 02:27:05 PM »
Whew! That's good to know. ;)

Christian Game Maker (CGM)

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Re: Version 8.2
« Reply #9 on: September 27, 2020, 06:16:05 PM »
NO WAY! I made the PB forums look like this!



Other than my avatar being slightly messed up, this is more to my liking. Forget switching forums.
« Last Edit: September 27, 2020, 06:16:37 PM by Christian Game Maker »

TingThing

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Re: Version 8.2
« Reply #10 on: September 27, 2020, 10:22:40 PM »
NO WAY! I made the PB forums look like this!



Other than my avatar being slightly messed up, this is more to my liking. Forget switching forums.


yeah that's a nice theme. To anyone else seeing this, I believe that's the "Chemical Theme" which can be accessed from "Look and Layout" in your profile settings.

Christian Game Maker (CGM)

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Re: Version 8.2
« Reply #11 on: September 28, 2020, 02:48:19 AM »
@TingThing No, the Chemical Theme is different. It's the very last one on the list. I can't remember it's name, but I think it starts with a Y.

warrior

Re: Version 8.2
« Reply #12 on: September 28, 2020, 06:25:02 PM »

Christian Game Maker (CGM)

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Re: Version 8.2
« Reply #13 on: September 28, 2020, 06:36:08 PM »
Thx, @warrior. I forgot which topic it was where I made that post.