Mortal Theater
Nothing is like before
Brief story: Spoiler Normal conversation of any generic day:You: What? Antikore is doing a new and likely to be unfinished project???
Me: Well, yes but its not that cool
You: You really have the indie spirit on you!
Me: Well, huh, I think I'm not that cool but yes, the truth can't be hidden.
Heyho! It's me, Antikore, with my new 63763784848455625th project.
The first thing that would come up to your mind is... What happened to Ghawst's Corridor?
Well, this time I have a real true epic awesome excuse:
First of all, Ghawst's Corridor broke completly due to PB updates, something that needs real effort to be fixed and I'm even not enough motivated to do so.
Second of all, this project could be called an "spiritual sequel", because it keeps the main concept (its basically the same game-genre) but this game is bigger and extended, with other lore and stuff.
Now, to the real project.
Lore:Spoiler Welcome to the M̵̗̑ỏ̸̮r̸̦̈́t̴̯̀a̷̼͌l̷̰̽ Theater! Where our ̷̭̹̭͇̱͌́̒͝á̴̜̦̂c̷̘͕͕͒͆ͅt̶̗̫̜̪̔͆̀͂͝o̸̮͙̰̙̿͌̍͝͝r̶̫͕̘̲̃́̀̒̒ś̵̢͎̑̅̚ ̶̢̧͍̝̟̮͎̝͖̓̃͜͜͝c̷̢͔̫͔̖͔̮̯̖̦̩͛ͅͅͅa̶̧͖̬̻̭̜͖̘͌̉ń̷̡̩̠̰̣͔̀̊̈́̈́̓̎͌͂͋̕͝ ̸̛͇̟͍͎̮̤̬̬̞̰̃̈́̅̏̈́͂̽̄̾̔̾͛̕͝l̸͖̤͕̹̞͍̫̮̠͖͓̼͍̿͑̾̽̉́̾̽̄̒̋́̏͝o̶͕̜̦̱͖̪͇͖̻̗̞̟͒̾̈́̔̆̔͂̑̉̀͌̕̚͠s̷̜̥̆͋̏̌̋̚͠ȩ̴̛̲̤̱̠̙̩̼̼̳̹̥̖́̾̀͋̉̏́̀ ̸̠̺͍͚̥̝͈̬̼͉̱̇́̅͗͛̓̆̅̚͝ͅt̷͓͖̄͛̾̿̔̐̔͠h̶͙̮̳͕̙̩̝͔̞̬̫̄͑̉̆͌̋̒̅͆̽̋̅̕e̷̫̙̙̘̙͉̲̹̦̩̐͐̑̇̉͌̿̋͂̄̅́̚͝ͅi̷̢̧̜̩̳̬͖̭̗̹̼̬͕̊͒̓͊͠ͅr̵͕͕̟̖̟̩̭͆̌̊͛͛́̊̅̽͗̿ͅ ̸̺͉̯̹͐̑͂̃̽͊͐͘͘͘͝͝l̴̻̙̠̂́̐͒̀̇͘͘͝i̶̥̝͖̾̉͒̍̀̌̓̀̂̕͝v̷̼͓̭͎̠̬͈͋̊͌͛͋̈́ͅe̵͎͌͂̏ș̷̙͔̣̝̥̏ ̵̫͈̙̣̯̬̜̯͕̜̖̥͑̍̉̊͋̕͠͝ͅͅͅo̵̢̡̠̙͕͚̭̗̺̱̭̊̊́͒̉͆̉̈́͠n̴̡̨̤͙̫̝̫͇̞̠̖̱͕͒̎̿̅̑̎̚ͅͅ ̸̛̯̰̻̺͚̫̥͔̺̭̃́̒͆͘͝t̸̢̢̯̲̰͚̮͙͖̳̪͌͑͛̒̀͗̓h̴̡͖̤͇͙̬̫̥̮̯̼̲̞̭̉͗é̸͈̻͖͚̗̣̇̎͊͌͊́̉̈́͘̕͝ ̸̣͈̮́̈̔́͗̔̽̽̉̔̄̓̆͜ǎ̶̡̯͔̭̪̘̟̠̠͈̩̫̩̮̇̔ć̴̮̖̰͆̐̔̊́͘̚͠͠͝ţ̷̧̧̛̤͔̰̙̞̹̎̂̊̆̄̈́̓̽̃̚͘͠ḯ̴̛̙͈͖̞͆̎͌͐̎̀̌̋̎ơ̸̘̠͎̯̻̩͎̰͓͕̮͎̽̈́̊̈́̅͒ͅn̶͎̭̱͎͍͍̹͙̝̉̿̄͗̽͛̏͐̅͗.
"I don't know why but I feel out of this world, my only mission here is to advance through a theater without dying. I don't know what's this, but I feel like I've already l̶̜͒i̸̼̎v̵̭͠e̸̦͘d̴̞̈́ this."
Features:Spoiler Mortal Theater it's a roguelite game where you play as a theater actor. Your objective is to advance through a theater from one side to side without ḑ̶͌͘͝y̶̭͛̋i̴͍̹̻̽͂̾n̶̫͓̂g̶̺͂, fighting with enemies, collecting items and weapons etc.
Run through various environments and kill the maniac owner of the theater, who "represents" an ̵̬̦̭̃̾́s̷̯̽͌̄ĺ̶̥ä̴̦̜͌̈́v̴͈̍̏́é̸̞̗ ̵̛̭͚m̴̡̭̈́̅̄ȧ̶͍s̶̗͈̃̀ṱ̴̛͈̥̍͒e̶̯͗̿́͜r̵͙̗̃̍̂ of humans.
Main Features:
- Lots of items and weapons.
- 2 weapon slots and active & pasive item slots
- Multiple environments
- Multiple items and bosses
- Two game modes: Quick Mode (Go the further you can) & Story Mode (Try to kill the maniac)
Game Status: [UPDATE!]Spoiler Hey! This is me, the useless developer making this game! I'm glad to announce, the game is going pretty well so far. I'm also making the game as polished as possible, meaning that:
- It will be optimized to the limit (even with that there can be a bit of lag sometimes, but with 120 fps as target doesn't go below 110 during most of the playthrough, even with the insane amount of commands)
- I'm also fixing bugs and problems to make it look good to general people
- I'm doing the game as juicy, responsive and satisfactory as possible, even dying is actually satisfactory (ironically). Physics are as clean as possible, meaning that movement is clear, predictable and comfortable. Screenshake is something that gives feedback too, but I'm going to add an option to disable it for worst computers.
- I'm using all the PB capabilities, and even some functions that are quite unused, for example: Invincibility, attack types (fire, ice, water, etc.), repel stones and more!
This game is looking pretty nice to me, but I will see if you like it when the first alpha release comes out.
Screenshots: Spoiler Coming soon