SMF - Just Installed!
I'm making an runner game where you have to defeat an enemy to beat the levels, could someone help me on what the Runner b running speed is and how to make levels loop seamlessly without any obvious looping shenanigans?
I don't think that's what they meant, Antikore.I thought about it and there's no direct way to do such a thing. you have to move the character manually, here's a few ideas on how you could do that.-'move player1, [spawn block ID1]'. that's the simplest way to do it, although you can't really move the player if spawn is out of camera bounds. that's a huge problem, but there is a somewhat-workaround. set distance to 9 (farthest) and check if you can see the spawn point (from the point when you want to move the player). if you can, that's great. you can run a command to set 'distance=9' for just a couple frames, then move the player. not 'seamless' at all, best you can do on that department is to mask it with some effects2.-'player1 x - [amount of pixels]'. click on the little icon in lower-right corner and check 'View Coordinates'. now write down the X coordinate of where you want the looping to start and when to end. subtract those numbers and write it in the command. this could be the best solution.-go to area settings, and set a goal - when 'Reached far right', command 'area [ID of area], [ID of player spawn]'. you can also do that with invisible command blocks. I don't know about that one, but it's something to try.hope that gave you some ideas, or helped you a tiny bit. 1 found in 'invisible blocks' section in your item box.2 graphical effects. you can see all of them when you create a new custom… item, for example. command is 'fx=[ID]' or 'fx=[effect name].