Author Topic: Duty:Ridiculous - Demo V 1.3  (Read 11475 times)

WidgetKitty

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Duty:Ridiculous - Demo V 1.3
« on: September 15, 2022, 08:27:46 AM »
My game doesn't have its title yet - that's usually chosen halfway through my projects. But in the day since I made my intro post, I've gone wild working on this game, with a bunch of new graphics, custom objects, and levels. So, the game should have its own post now.

Plot & Premise
Spoiler [Show]
Custom Objects/Mechanics
Spoiler [Show]
Custom Graphics/Music
Spoiler [Show]
Screenshots:
Spoiler [Show]


OK, that's all I've got so far - plenty more work to do! I'll update this thread with new screenshots, music, etc as I go along. Thanks for having a look!
« Last Edit: April 16, 2023, 05:45:53 AM by WidgetKitty »

Gizgord

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Re: Spy Girl Story (Name Pending)
« Reply #1 on: September 15, 2022, 08:53:29 AM »
very nice. your game looks real fun.
I really dig the story and custom design you're coming up with. screenshots don't look half-bad..  :D

WidgetKitty

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Re: Spy Girl Story (Name Pending)
« Reply #2 on: September 16, 2022, 03:41:03 AM »
very nice. your game looks real fun.
I really dig the story and custom design you're coming up with. screenshots don't look half-bad..  :D

Thank you! This is really easy to work with compared to stuff I've tired in the past, and just started using a better program for sprite editing. I'm envisioning a decent 40-level game, maybe done by end of winter. Just a lot to flesh out still

Antikore

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Re: Spy Girl Story (Name Pending)
« Reply #3 on: September 17, 2022, 04:04:49 PM »
Very cool looking game! Keep up the good work! :)
Sorry because my English is not very good because I'm Spanish ;) :P

WidgetKitty

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Re: Spy Girl Story (Name Pending)
« Reply #4 on: September 21, 2022, 07:34:24 PM »
Very cool looking game! Keep up the good work! :)

Thanks very much!

So, I've finally go more work done on the game, bunch of new sprites and screenshots to show.

World Map:
Spoiler [Show]
New Sprites:
Spoiler [Show]
Level Screenshots:
Spoiler [Show]
I also added a soundtrack - all songs I wrote for another game, but I had music suitable for every area, so they'll be placeholders until I start writing this game's own soundtrack.

Thinking I'll make a few more levels and graphics - get the game about 1/3 done, to my estimation - and put a demo up on the explore section. It's just that I'm getting a lot of crashing on entering or exiting levels when testing the whole game. Not sure if that's something I'm doing wrong or my computer, or if it's an actual bug.

Anyway, let me know what you guys think of the new stuff; hopefully I'll have something playable released soon!
« Last Edit: September 21, 2022, 07:39:56 PM by WidgetKitty »

Gizgord

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Re: Spy Girl Story (Name Pending)
« Reply #5 on: September 22, 2022, 02:57:37 PM »
Thinking I'll make a few more levels and graphics - get the game about 1/3 done, to my estimation - and put a demo up on the explore section. It's just that I'm getting a lot of crashing on entering or exiting levels when testing the whole game. Not sure if that's something I'm doing wrong or my computer, or if it's an actual bug.

Anyway, let me know what you guys think of the new stuff; hopefully I'll have something playable released soon!
I dig the new stuff, especially the variety in enemies and tile-sets. I like overworlds and the one you're making is really good so far. eight levels are plenty for a demo, and what was it about branching paths? fun idea.
it's unfortunate that fatal errors keep bothering you. all you can do right now is to report the codes (paste the codes in, that makes things a lot easier), either in the form on the website or here.. and power through. big thumbs up, good luck and take your time  :D

Antikore

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Re: Spy Girl Story (Name Pending)
« Reply #6 on: September 22, 2022, 03:38:25 PM »
Must say everything looks fantastic! :)
Sorry about all those bugs, it's actually a problem with the program, don't worry.
Sorry because my English is not very good because I'm Spanish ;) :P

War

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Re: Spy Girl Story (Name Pending)
« Reply #7 on: September 22, 2022, 07:31:05 PM »
Wall of screenshots showing off insane progress done on the game
Could this be the first major PB game post-price change alongside Antikore's Adventure
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

WidgetKitty

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Re: Spy Girl Story (Name Pending)
« Reply #8 on: September 22, 2022, 10:18:09 PM »
I dig the new stuff, especially the variety in enemies and tile-sets. I like overworlds and the one you're making is really good so far. eight levels are plenty for a demo, and what was it about branching paths? fun idea.
it's unfortunate that fatal errors keep bothering you. all you can do right now is to report the codes (paste the codes in, that makes things a lot easier), either in the form on the website or here.. and power through. big thumbs up, good luck and take your time  :D

Thank you! Though the pixel drawing can be a lot of work, making the custom enemies and blocks is one of my favourite parts! Two weeks ago I found this open source alternative to MS Paint, called Pinta, and it's made this a lot easier.

So the map is pretty open, but after the first fort it splits into three paths to the end - one underground, one through a settlement, one over the mountains. You can pick a path to the end and beat the game, or clear all three and get every upgrade and bonus.

Think I'll make a tank and two more regular levels before putting out a demo, that way the three paths will have the same number of levels.

Eh, I can tolerate occasional errors. I mean, some of my other experience is making house and dungeon mods for Skyrim, a few years ago, and their Creation Kit is so ridiculously bug ridden, you need a barrel full of patience to get anything finished! I'll report the bugs, but can work through it in the meantime...

Must say everything looks fantastic! :)
Sorry about all those bugs, it's actually a problem with the program, don't worry.

Thanks very much! Yeah, bugs are just something that comes along with a program this complicated and versatile. And Ting Thing's been really good at ironing things out - he's fixed three bugs for me since I registered, like 9 days ago. It'll only get better, I'm sure.

Could this be the first major PB game post-price change alongside Antikore's Adventure

Hmmm, could be - didn't know I was getting into this at such a pivotal moment! If all goes well I'll have it finished this year, and my second game started - a sci-fi Metroidvania is brewing in my head for the next one.

Alley

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Re: Spy Girl Story (Name Pending)
« Reply #9 on: September 24, 2022, 08:16:31 PM »
Hello!

Your game looks very beautiful and attractive, to be honest! :)


An interesting fact is that when I would have continued actively working on my project I would make a level with skeletons and graveyards. This would mean, I would have needed to design my own skeletons also but I already imagined how they should look.  ::)  Your made skeletons look just like that so if the mentioned level will ever comes I probably ask for your skeletons rather than designing them by myself completely.  :D
« Last Edit: September 24, 2022, 08:40:39 PM by Alley »
Alley (T_Alj5)

WidgetKitty

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Re: Spy Girl Story (Name Pending)
« Reply #10 on: October 02, 2022, 05:02:17 PM »
Hello!

Your game looks very beautiful and attractive, to be honest! :)


An interesting fact is that when I would have continued actively working on my project I would make a level with skeletons and graveyards. This would mean, I would have needed to design my own skeletons also but I already imagined how they should look.  ::)  Your made skeletons look just like that so if the mentioned level will ever comes I probably ask for your skeletons rather than designing them by myself completely.  :D

Thank you! Yeah, skeletons aren't all that original, I wouldn't mind if you wanted to use them. Let me know if that day comes, and I can send you the sprite sheet, or put it in a resources thread.


I didn't get too much work done this week, was kinda sick and had a few things to figure out with the game, but got a few more levels and graphics done yesterday. I have the temporary soundtrack put together, enough for a demo, until I make the game's actual OST (again, just taking my music from my RPG for now). Not enough done to the world map yet to show it off, but here's a few things:

Graphics:
Spoiler [Show]
Screenshots:
Spoiler [Show]


OK, I've got to get some sleep, but I'll probably work on this again later. Just have to do some more testing, finish a couple more bonuses, and maybe put out a demo later this week - let me know how it looks so far!
« Last Edit: October 02, 2022, 05:07:29 PM by WidgetKitty »

WidgetKitty

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Re: Spy Girl Story (Name Pending)
« Reply #11 on: October 22, 2022, 12:35:59 PM »
Got some time to work on my game this week, including an update on the world map:



Now you can see the three different paths better. The centre one through town and forest (easiest), the mountain path on the West side with a desert (medium), and the underground (hardest path). I'm done up to level 12, next up is three fortresses to make for each path, that ends with an upgrade (ground pound, double jump, and wall jump), then I'll probably put the demo out.


New Enemies:
Spoiler [Show]

Screenshots
Spoiler [Show]

Future Level Sketches:
Spoiler [Show]


Thanks for looking! I have a few kinks to work out and a little more to make, and this will be about 1/3 done, and worthy of something playable.
« Last Edit: October 22, 2022, 04:22:38 PM by WidgetKitty »

Gizgord

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Re: Spy Girl Story (Name Pending)
« Reply #12 on: October 22, 2022, 10:44:53 PM »
the new enemies are quite creative, and they look good - as per. bulldozer is a fun concept, never crossed my mind as an enemy.  :o
sketching on paper is the best, isn't it?
I really want this game to come out well, keep us in touch  O:-)

WidgetKitty

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Re: Spy Girl Story (Name Pending)
« Reply #13 on: October 23, 2022, 07:50:40 AM »
the new enemies are quite creative, and they look good - as per. bulldozer is a fun concept, never crossed my mind as an enemy.  :o
sketching on paper is the best, isn't it?
I really want this game to come out well, keep us in touch  O:-)

Thank you! Well, there'll be warehouse and construction style levels, I thought the bulldozer robot would be appropriate. Half the enemies are supposed to be construction/mining robots being controlled by an AI.

Oh yeah, I do more traditional art than anything else; it's so nice to plan something out in a sketchbook before trying to do it in the program.

I'll keep you guys in the know, but by the next update hopefully I can release a playable demo!

Alley

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Re: Spy Girl Story (Name Pending)
« Reply #14 on: October 27, 2022, 08:07:32 PM »
Thank you! Yeah, skeletons aren't all that original, I wouldn't mind if you wanted to use them. Let me know if that day comes, and I can send you the
Your game is looking very good but also I like how you can edit sprites so those would look like new ones but original to the PB so it keeps the feeling of PB. Should I get ready to add skeletons to any of my projects I will let you know and consider your name to be added to the Credits. I have never had a problem at all adding other names in addition to mine because I like to give players a feeling that a game was made by a team/company. Also, I like heartbreaking beautiful endings after intense fights and long Credits after all that. O:-)
« Last Edit: October 27, 2022, 08:09:00 PM by Alley »
Alley (T_Alj5)