My game doesn't have its title yet - that's usually chosen halfway through my projects. But in the day since I made my intro post, I've gone wild working on this game, with a bunch of new graphics, custom objects, and levels. So, the game should have its own post now.
Plot & PremiseSpoiler You play as a spy girl on a mission to infiltrate the island base of a mad scientist, building an army of monsters. She is shipwrecked by cannon fire before the game opens (perhaps I'll make an opening scene?), and has to begin her mission on the opposite side of the island, with no gear - earning upgrades as she clears a path to the castle base atop the island's volcano. The story is simple of course - I really just wanted to make a game with a punk-looking girl with several attacks, jumping around and beating the crap out of skeletons and monsters in fantasy and tech locations - this fits the bill pretty well!
So, this game will be like crossing Mario, Metroid, & Donkey Kong from the SNES era, with James Bond, & Tomb Raider, and other spy, sci-fi, and adventure tropes. I'm planning on 25+ levels and forts on one large open map, with lots of bonuses, secrets, and challenges. Take a look at my map screenshot up ahead for an idea. Probably will be a while before I actually put out a demo, maybe when it's about 1/4 done.
Custom Objects/MechanicsSpoiler I figured out how to make breakable bricks that can also contain items like in Mario, invisible coin/item boxes, and a shop with an inn (well, a "Sleep" item that's free in the player's boat or friendly NPC houses, and various costs at inns).
I'll be adding several projectile weapons and ability items to help progress through the game's branching paths.
Custom Graphics/MusicSpoiler I'll be drawing all custom enemies, blocks, and items eventually. These are most of what I got done over the last two days:
These are my bombs, bats, bees, and skeletons (Powcherries, Stingbats, Vovems, and Skelwards, respectively), techy item boxes & message boxes, and my map icons so far.
I'll also be writing the game's soundtrack. I'll be going with an SNES action feel, have a bunch of ideas for melodies ready, just no finished songs yet. But I'm no stranger to this, I've been writing instrumental music all my life - I'm currently 50+ songs into a soundtrack for an RPG Maker game I'm working on. If you'd like a sampling of my music, most of the RPG OST WIP (UGH!) is posted to my Sound Cloud:
https://soundcloud.com/widget-kitty/tracks Screenshots:Spoiler Lastly, here's some screenshots of what I have done so far.
My world map, which will have three main branching paths after the first fortress:
Second level, desert with a short cave:
The first "Challenge Zone" has you riding a platform around an obstacle course:
Getting one of the yellow keys in the first fort. My forts will be a bit similar to the ones from Zelda 2 on NES:
Level 4 is a maze inside a dried-up well full of bees:
OK, that's all I've got so far - plenty more work to do! I'll update this thread with new screenshots, music, etc as I go along. Thanks for having a look!