Thanks for the lovely comment,
@Alley - I'll answer it here, without the quote.
Yeah, for this game I drew over the original sprite sheets - the wasps took over the Tilbubs' spot. I saw this recommended here on the forums before I started, that replacing the enemies rather than the "Extras" make them behave better with commands and arrows? I'm not sure, it's just the route I took, and it works, lol!
Yup, no birds - I like bats and wasps more!
I actually did a lot of lurking here, reading old posts and update logs, before I dove into my game - that and PB is similar to other programs I've tried, so I just got comfortable with it quick. But yeah, it really isn't that complicated under the hood so far - just basic commands.
There'll be a lot of ending bonuses once the game is finished - such as a music test level, credits level, etc. All that will have to wait, but sorry that I didn't mention in game about the dead ends, and it being a beta demo - I only put it in the description. I'll be sure to add a note to the next beta demo.
Hah, well I can address both of those surprises at once. True, it's rare to see women in video game development, though we have been involved since the early days of arcades & Atari - just rare. As for me, I'm an only child in a family of mostly men who were mechanics and carpenters by day, and gamers by night. So watching games fascinated me since I was about 4-5, though I hardly got any good at them (really, I might just look good at my own game because I test levels constantly). I can beat easier platformers on Nintendo, but these days I prefer SIM & tycoon style stuff. Making games for me is more of a medium; it combines three of my biggest passions - art, music, and solving puzzles/challenges. So I became obsessed early on with making my own games too, because it seemed like every step would be fun. And I was right!
Anyway, I actually finished three more levels last night, completing the next section of the medium path that comes after the demo's dead end. I just felt like making this one before the easy path, and get my desert theme out of the way (the next part of the medium path ironically takes you through a snowy mountain, but that'll be far later, near final release).
So I played these four new levels (including "Cactus Crawl" that was posted above, though it's been altered) and uploaded it to YouTube. First is a long fortress with some upgrades, then after level 14 is a pyramid with a mini boss that kills me twice, and finally the second tank level. There's also more new enemies, music, and two new bosses.
It came out to almost half an hour long - perhaps I'm making my levels too big? But this is what I was envisioning! I want the final game to be 8-10 hours of gameplay, roughly. Here it is, if anyone wants to skim through and see the progress:
That was a stressful playthrough! It's supposed to be the second level of difficulty after all, it should be a bit tough. Well, I need some rest from this, let me know what you guys think!