Author Topic: Level Mayhem!  (Read 14089 times)

Gizgord

Level Mayhem!
« on: June 17, 2018, 11:20:28 PM »
Run through 20+ creative and varied levels. Explore the big overworld, battle bosses, find secrets. Alone or with your pal - join the fun of Level Mayhem!

Music:
  • Jamie Nord - Miracle
  • HolFix - Good Old Times


Changelog :
1.0
  • full release
1.0.1
  • fatal error when entering "Grabbing the Heights" was fixed
1.1
  • new starting stage was added
  • Free-play mode was added
  • custom graphics in overworld were removed
  • splash screen was removed
1.2
  • area "Grassy Grass-Garden (Grass 1) was redesigned
  • spikes in snow levels were removed
  • shop was... introduced?
  • additional fixes and adjustments
1.2.1
  • shop is functional now
  • additional fixes and adjustments
« Last Edit: September 08, 2019, 08:08:06 PM by Gizgord »

Christian Game Maker

  • Currently developing Project ASM (The Adventures Of Super Mike) And manager of platformbuilderfansite.weebly.com!
  • Master Builder
  • *
  • Posts: 3620
  • Total likes: 9
  • The way of the Cross leads home.
    • View Profile
    • The Adventures of Super Mike Website (ASM)
Re: Level Mayhem!
« Reply #1 on: June 17, 2018, 11:31:36 PM »
It's cool to now know who made that game! I can't wait for you to finish level 2 called the famous.

Gizgord

Re: Level Mayhem!
« Reply #2 on: June 17, 2018, 11:45:09 PM »
I can't wait for you to finish level 2 called the famous.
wasn't planning on making it, but now I maybe will. thanks for this suggestion

Gizgord

Update 7
« Reply #3 on: June 20, 2018, 09:56:07 PM »

Mechasaur

  • No Normies Allowed
  • Level 13: Porcuprick
  • *
  • Posts: 339
  • Total likes: 1
  • Proud Admin of Plugger's Zone
    • View Profile
Re: Level Mayhem!
« Reply #4 on: June 21, 2018, 04:35:12 AM »
Let me be clear when I say this, some of the levels are garbage but at least the world map looks nice and polished (although you still need to put in levels near those pyramids and on the snowy area).


Also, being lazy with the 1-1 level by not finishing it and making one of the pipes an insta kill kaizo trap... really?

Christian Game Maker

  • Currently developing Project ASM (The Adventures Of Super Mike) And manager of platformbuilderfansite.weebly.com!
  • Master Builder
  • *
  • Posts: 3620
  • Total likes: 9
  • The way of the Cross leads home.
    • View Profile
    • The Adventures of Super Mike Website (ASM)
Re: Level Mayhem!
« Reply #5 on: June 21, 2018, 11:13:45 AM »
I thought the levels were nice! Fairly well done.

Gizgord

Re: Level Mayhem!
« Reply #6 on: June 21, 2018, 08:30:59 PM »
Let me be clear when I say this, some of the levels are garbage but at least the world map looks nice and polished

ow, garbage levels? that's bad. could you pinpoint these so I can "ungarbage" them?
by the way the 1-1 level is finished, but the kaizo trap sucks. I'll remove it.

I thought the levels were nice! Fairly well done.

thanks.
« Last Edit: June 21, 2018, 08:35:06 PM by Gizgord »

Mechasaur

  • No Normies Allowed
  • Level 13: Porcuprick
  • *
  • Posts: 339
  • Total likes: 1
  • Proud Admin of Plugger's Zone
    • View Profile
Re: Level Mayhem!
« Reply #7 on: June 22, 2018, 01:38:01 AM »
feeling the breeze has the cave tiles which DO NOT FIT the background

and I'm just being honest when it comes to my criticism

Christian Game Maker

  • Currently developing Project ASM (The Adventures Of Super Mike) And manager of platformbuilderfansite.weebly.com!
  • Master Builder
  • *
  • Posts: 3620
  • Total likes: 9
  • The way of the Cross leads home.
    • View Profile
    • The Adventures of Super Mike Website (ASM)
Re: Level Mayhem!
« Reply #8 on: June 22, 2018, 04:14:55 AM »
I still think that the levels are nice. Though some improvements can be made. Only a few though. In my criticism, I try to be honest, and kind. The game which I honestly think has the "worst" level design is The Adventures of Mad. (If the developer of that game is reading this, please don't be offended). Mostly because the tileset's don't fit.

Alley

  • The Blue Leader
  • Level 16: Spike
  • *
  • Posts: 679
  • Total likes: 2
  • Deals with art in PC and acting and drawing
    • View Profile
    • Team Alju5
Re: Level Mayhem!
« Reply #9 on: June 22, 2018, 02:11:47 PM »
I agree with Mechasaur if considering what he didn't like but also I agree that a word called "carbage" or such is not making anybody smarter about what is wrong exactly. He also describes a bit about what he didn't like and gave even some good pinpoints about the project so this comment is not the worst also but words that are simply unpolite and insulting are really unnecessary. :)
Alley (T_Alj5)

Christian Game Maker

  • Currently developing Project ASM (The Adventures Of Super Mike) And manager of platformbuilderfansite.weebly.com!
  • Master Builder
  • *
  • Posts: 3620
  • Total likes: 9
  • The way of the Cross leads home.
    • View Profile
    • The Adventures of Super Mike Website (ASM)
Re: Level Mayhem!
« Reply #10 on: June 22, 2018, 03:16:22 PM »
Yeah. I do agree with you about the harsh words. I still like the levels though... :)

Gizgord

Update 8
« Reply #11 on: June 25, 2018, 09:03:04 AM »

Mechasaur

  • No Normies Allowed
  • Level 13: Porcuprick
  • *
  • Posts: 339
  • Total likes: 1
  • Proud Admin of Plugger's Zone
    • View Profile
Re: Level Mayhem!
« Reply #12 on: June 25, 2018, 12:20:52 PM »
I saw the video and glad to see you put my criticism to good use. It looks a lot better now :)

Gizgord

Status Update
« Reply #13 on: July 12, 2018, 03:06:30 PM »
I took a decent break from PB, I needed it. now I'm "fresh" and can get back to work. I won't be doing anymore breaks until I finish my game unless certain events will occur.

Gizgord

Update 9
« Reply #14 on: July 13, 2018, 03:45:12 PM »