Author Topic: Level Mayhem!  (Read 14588 times)

Antikore

  • YouTuber, Gamer and the developer of Castle Chamber.
  • Level 21: Magmus
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  • Enjoying Platform Builder from the very start
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Re: Level Mayhem!
« Reply #165 on: May 04, 2020, 06:46:01 PM »
If you buy a character and then you buy the sword, the melee sprite is the default character one.
Probably fixed by adding the melee and ranged sprite when changing the sprite.
Code: [Select]
designer = 2
melee sprite = 2
ranged sprite = 2
Sorry because my English is not very good because I'm Spanish ;) :P

Christian Game Maker (CGM)

  • Christian, videogame dev hobbyist. Servant of Jesus Christ.
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  • Posts: 3788
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  • The way of the Cross leads home.
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    • The Adventures of Super Mike Website (ASM)
Re: Level Mayhem!
« Reply #166 on: May 04, 2020, 09:12:03 PM »
Yeah, when 8.0 comes out.

Gizgord

LM - Video Updates
« Reply #167 on: July 10, 2020, 10:19:21 PM »
Hey, it's been a while.
To keep it brief - I'm not very happy with the state my game is in. It doesn't feel complete, it's still lacking. Therefore, I should finally stop teasing empty-handed and show you what's happening. This is my idea on how to do it.

It's a YouTube playlist.

These videos don't take much time to upload at all, so I can show off more things at a faster rate. Plus, it will help keeping this thread clean, as I want to post mostly more important, significant news.
If you'd like to see some of that, just bookmark this playlist (linked below) and check on it every once in a while.


https://www.youtube.com/playlist?list=PLYsQ-oWcMkoS6fy07BWqv_bSD9MLNz6Hb

Christian Game Maker (CGM)

  • Christian, videogame dev hobbyist. Servant of Jesus Christ.
  • Master Builder
  • *
  • Posts: 3788
  • Total likes: 41
  • The way of the Cross leads home.
    • View Profile
    • The Adventures of Super Mike Website (ASM)
Re: Level Mayhem!
« Reply #168 on: July 11, 2020, 03:55:59 AM »
Sounds great!