Author Topic: Version 6.0  (Read 1755 times)

TingThing

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Version 6.0
« on: August 31, 2018, 08:35:56 AM »
Version 6.0

Patch 3:
  • Default character movement style is athletic.
  • In-game screenshots now work for Steam.
  • Invisible light block can be placed over anything.
  • Buildings can be placed behind more things.
  • Fixed: Custom boss messages activate even if they are left blank.
  • Fixed: Importing Sandbox files from explore doesn't work correctly.
  • Fixed: Custom block command trigger doesn't save correctly.
  • Fixed: Enemies don't go down slopes correctly.
Patch 2:
  • Fixed: Error when stopping a timeline's own timeline.
  • Fixed: Some custom items display from the item box when the item box is closed.

Patch 1:

  • Fixed: Error when moving the item scroll bar in game screen editor.
Updates
  • Added female character design.
  • Added wood structure tiles.
  • Added 4 new character body (torso) designs.
  • Added 9 new character head designs.
  • Added 39 more decoration items.
  • Added 18 more building items.
  • Added 11 new enemies.
  • Added many more sprite options for custom enemies.
  • Added several command inputs for custom projectiles.
  • Added an item that attracts other items to the character
  • Added an item that creates protective stones around the character
  • Added an item that gives the character the ability to walk on ice without slipping.
  • Added these three new item effects to custom items.
  • Added 26 new effects for items or commands.
  • Added "Complete Game" In custom items.
  • Added "Jump Message" to custom items, which makes a short message jump from the item, like when collecting points.
  • Added several new sprites for custom items.
  • Added commands for the new items effects.
  • Added commands to change enemies into items, blocks into NPCs, etc.
  • Added x and y offset controls for uploaded tiles.
  • Added new "hop" movement for land custom enemies.
  • Added new "pause" movement for flying custom enemies.
  • Added option for custom enemies to harm the character, harm other enemies, or be harmed by touching the character.
  • Added tile selection for "Enemies" and "Items - General."
  • Added new option (from the main menu) to display the IDs of elements in your manager.
  • Added several different distance options for character propel attack.
  • Added "homing" as a new character attack style.
  • Added "Complete Game" option for enemy defeat settings.
  • Updated the example file.
  • The default numbering of new elements in managers is the ID.
  • Propel attacks move the character a lot faster.
  • Updated enemy sprite sheets.
  • Steam Settings have been enabled. Press shift+tab to open up Steam pause screen.
  • Springs can be put inside blocks, crates, or invisible hide blocks.
  • Ground behavior tiles are more flexible to use custom tile spacing, necessary for color buffering.
  • Decoration items can now be placed over anything, including themselves.
  • Invisible command blocks items can now be placed over anything, including themselves.
  • Update notification has been moved to the main menu of Platform Builder.
  • Default extra sprite sheets use various hues of the sprite model.
  • Forest 1 background is less pixelated.
  • Fixed: There are some issues with uploaded character sprites not working properly.
  • Fixed: There are some issues with changing custom enemies going though solid blocks.
  • Fixed: Enemies do not fall when they are below jump-through platforms.
  • Fixed: There are some glitches when you pound on invisible secret blocks.
  • Fixed: Ground tile sets are not visible with 3D tiles enabled.
  • Fixed: The assistant doesn't check for errors in command prompt when testing a level.
  • Fixed: Timeline position setting skips a step when moving it back 1/10th of a second.
  • Fixed: Pausing the game doesn't stop the timer for timed areas.
  • Fixed: Invincibility through command prompt does not remove audio when it is over.
  • Fixed: Bouncy projectiles that reverse on walls sometimes reverse direction when they hit the ground.
  • Fixed: Camera doesn't move to character when starting a course on top of a moving platform.
  • Note: The timeline position command used to ask for a number in seconds. Now, the number is in 1/10 seconds. So "timeline 1 position = 3" would set timeline 1 to 0.3 seconds.
  • Note: For previous versions, please update item and enemy sprite sheets if you are using your own. Otherwise, you may not see the new sprites that have been added.
« Last Edit: September 10, 2018, 07:07:49 AM by TingThing »

Alley

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Re: Version 6.0
« Reply #1 on: August 31, 2018, 08:53:35 AM »
Very good work! O:-) Makes it possible to make even better for by us also. Quite a multifunctional success. :)
Alley (T_Alj5)

Antikore

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Re: Version 6.0
« Reply #2 on: August 31, 2018, 05:07:48 PM »
I enjoyed swimming on Platform Builder 6.0 new features (with swimming I mean exploring a little). I'm very surprised with the new features, I love them a lot! Thank you, Ting Thing!
Sorry because my English is not very good because I'm Spanish ;) :P

Christian Game Maker (CGM)

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Re: Version 6.0
« Reply #3 on: August 31, 2018, 06:53:13 PM »
Hey Antikore! Long time no see! Glad to have you back! I did help some with some of the new features, and got to pre-test 6.0!
And Ting, 6.0 is probably the second best update ever!

Christian Game Maker (CGM)

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Re: Version 6.0
« Reply #4 on: August 31, 2018, 07:47:48 PM »
The word "Ground" is spelled "gound" and your missing the "d" when saying that the example file is updated.

TingThing

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Re: Version 6.0
« Reply #5 on: August 31, 2018, 10:09:06 PM »
The word "Ground" is spelled "gound" and your missing the "d" when saying that the example file is updated.


Thanks! It's fixed.

Setap

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Re: Version 6.0
« Reply #6 on: September 04, 2018, 04:29:27 AM »
 :blink:
The word "Ground" is spelled "gound" and your missing the "d" when saying that the example file is updated.
lol
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