Author Topic: Castle Chamber [Alpha 0.3.4]  (Read 33976 times)

CGM

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #15 on: September 21, 2018, 05:18:48 PM »
Okay. It is hard as nails though... So beginners probably will need to practice a long time.

Antikore

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #16 on: September 21, 2018, 05:24:17 PM »
I am adding collectibles to the game!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #17 on: September 21, 2018, 07:38:03 PM »
Great! A couple expensive power-ups would be nice. What's the point of collectables without any reason to collect them?

Alley

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #18 on: September 22, 2018, 01:12:43 AM »
I'm able to complete the 7 first levels of the game within 30 minutes. So I think the full game will be possible to complete in less than a day :D
Less than a day perhaps about a day without any chance to save. Honestly, Antikore, your game is very good but... I don't have even any one day in a week where I have all day free so if about a day I will be never able to beat your game. I added modest rules for dying and losing all lives erases checkpoint save only in my own game because I knew I don't have time to beat my game if it has very strict rules so I have to start from the beginning on again. And even so, people are saying my game is too difficult.
No savepoint and I mean so I can continue on another day is a real problem. Your game is really good but how someone can beat your game if they even can't beat mine?  ::)
« Last Edit: September 22, 2018, 01:15:24 AM by Alley »
Alley (T_Alj5)

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #19 on: September 22, 2018, 04:51:43 AM »
I like the look for this game. And the difficulty reminds me of both I Wanna Be The Guy and Trap Adventure 2. Level 4 so far is the only level that managed to get me. Level 3 did take some time but eventually I was able to beat it. Overall, nice work! :)

Antikore

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #20 on: September 22, 2018, 07:49:21 AM »
I like the look for this game. And the difficulty reminds me of both I Wanna Be The Guy and Trap Adventure 2. Level 4 so far is the only level that managed to get me. Level 3 did take some time but eventually I was able to beat it. Overall, nice work! :)
Thank you very much
Less than a day perhaps about a day without any chance to save. Honestly, Antikore, your game is very good but... I don't have even any one day in a week where I have all day free so if about a day I will be never able to beat your game. I added modest rules for dying and losing all lives erases checkpoint save only in my own game because I knew I don't have time to beat my game if it has very strict rules so I have to start from the beginning on again. And even so, people are saying my game is too difficult.
No savepoint and I mean so I can continue on another day is a real problem. Your game is really good but how someone can beat your game if they even can't beat mine?  ::)
I know, but I'm working on a save system too!
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #21 on: September 22, 2018, 12:45:15 PM »
When world 2 releases and alpha 0.2 releases, the game will save each time you finish a world. So you can return to the start of that world!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #22 on: September 22, 2018, 04:58:43 PM »
Why not each level? One area is hard enough...

Alley

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #23 on: September 22, 2018, 05:30:41 PM »
Saving after each level makes no sense. Saving progress temporarily makes sense for being motivated to reach so you can begin farther once you die. Saving permanently should deal with continues if you actually lost your all lives and should have some difference with temporarily saving. Antikore's game has an unlimited amount of lives but getting to safe already after the first level is too sneaky.
If a world takes about a day to beat then I just don't have any time to beat it.  ::)  Saving for that difficult game should happen more frequently, however, but I don't agree that after each level. This game is not that difficult either.
Alley (T_Alj5)

CGM

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #24 on: September 22, 2018, 06:02:25 PM »
Why not every 2 levels?

Antikore

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #25 on: September 22, 2018, 07:14:11 PM »
I didn't practice too much and I can complete in 30 minutes the 7 first levels and the boss, after that you save, so you can do the same as the first world in the second one, each day you return and practice, practice, practice, and when you complete it... I think you understand me...
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #26 on: September 22, 2018, 07:26:32 PM »
Oh, okay!

Alley

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #27 on: September 22, 2018, 09:32:18 PM »
I didn't practice too much and I can complete in 30 minutes the 7 first levels and the boss, after that you save, so you can do the same as the first world in the second one, each day you return and practice, practice, practice, and when you complete it... I think you understand me...
You have a point! After all, I said by myself, that after that I beat a room it wasn't that difficult at all later. And this is what I have said about my own game. It probably just needs some practice. :)

Can be some long playing experience.  8)
« Last Edit: September 22, 2018, 09:34:48 PM by Alley »
Alley (T_Alj5)

Antikore

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Re: Castle Chamber [Alpha 0.2]
« Reply #28 on: September 23, 2018, 07:57:20 PM »
UPDATE 0.2 AVALIABLE

I had some issues when publishing but seems that now works. You can now experience a brand new world full of new creatures and baddies to avoid, a new set of collectibles to collect (Obviously, they are collect-ibles) and a new epic boss with some epic music (All royalty free :D)
« Last Edit: September 24, 2018, 12:36:20 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.2.1]
« Reply #29 on: September 25, 2018, 08:15:45 AM »
Due to multiple problems to update my game to the explore section. I won't update it in a while. Of course, I'm working on the update. Hope TingThing can help me!
Sorry because my English is not very good because I'm Spanish ;) :P