Author Topic: Castle Chamber [Alpha 0.3.4]  (Read 33964 times)

Antikore

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Castle Chamber [Alpha 0.3.4]
« on: September 16, 2018, 03:15:27 PM »

"Meet John. He was baking a cake his Sunday, after 9 hours of hard work, and multiple half-hour breaks, he was ready to taste it, but for his surprise, it was stolen by a guy named Dr. Theodore! Dr. T. left a note in the crime scene with the way to reach him and retrieve what it's yours. You need thaaaat cake"

Hi! I'm Antikore, this post is about my new game/side project: "Castle Chamber". As my main game was bugged and has to be fixed, I started this new game. This game gives you the experience that a very hard 8-bit game can give you: very detailed, custom tilesets, puzzles and also some trolling etc.

This game explodes a lot Platform Builder and does a lot of stuff with command prompt. It has 1 world, 1 boss and 7 levels, but it will have 4 worlds with 7 levels and 1 boss each one.

You only have 1 health, the player has infinite lives and will retry from the start of the level it died, but if you quit the game, when you return to it all progress will be lost, be sure of what you're doing. you only can save after worlds, be sure of what you're doing.

Credits:
Music by Kevin MacLeod (https://incompetech.com/)
Tilesets and sprites by Shikaternia, Platform Builder and me
Sounds are royalty free. (a0.2 player death sound by Mattix)

For a list of screenshots: https://ibb.co/album/dkv3iv
My devlog: https://gamejolt.com/games/castle_chamber/371877

See a full update log: https://pastebin.com/fay6PQie
To report me bugs and glitches:
https://github.com/Aidanete/Castle-chamber/issues

Progress bar:
- World 1: Levels 7/7 - Boss 1/1 - Complete
- World 2: Levels 7/7 - Boss 1/1 - Complete
- World 3: Levels 7/7 - Boss 1/1 - Complete
- World 4: Levels 2/7 - Boss 0/1 - Incomplete
- Extra features: Yet incomplete.
« Last Edit: May 06, 2019, 09:24:48 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.1]
« Reply #1 on: September 17, 2018, 10:57:37 AM »
Finally read! Pretty interesting! Sounds cool!

Antikore

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Re: Castle Chamber [Alpha 0.1]
« Reply #2 on: September 17, 2018, 11:54:11 AM »
Thank you very much! ;D
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.1]
« Reply #3 on: September 18, 2018, 05:46:20 PM »
Now it's available at explore section.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.1]
« Reply #4 on: September 18, 2018, 06:02:36 PM »
Great! I'll try it out soon!

Alley

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #5 on: September 18, 2018, 08:19:11 PM »
This game is a bit of pain if considering that beating my game needs only some time and patience. Even the first room in his game takes some time to beat but if you quit your progress will be lost. A bit bad that you can't beat some levels and continue it another day which mean I probably will have just no time to beat it considering how short is a day.  :-\
This doesn't mean, of course, it would be bad. :) It is very impressively made. Used a lot of enemies and items to create something that PB is not for yet just like I do for my project. O:-)
« Last Edit: September 18, 2018, 08:20:45 PM by Alley »
Alley (T_Alj5)

CGM

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #6 on: September 18, 2018, 10:07:20 PM »
Especially since he made it in a short time it appears...

CGM

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #7 on: September 18, 2018, 11:19:36 PM »
:0 :0 :0 :0 :0 :0 :0 :0!!!! I am shocked at the quality! Insane!!! Unbelievable!!! Crazy!!! I am amazed at the games quality! Just the beginning is incredibly good!

Alley

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #8 on: September 18, 2018, 11:32:46 PM »
And maybe I even can beat that game one day, however. I played it again and realized that once I beat one room it feels no that difficult anymore. :)  Third room kept still unbeaten by me for now.
« Last Edit: September 18, 2018, 11:34:02 PM by Alley »
Alley (T_Alj5)

CGM

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #9 on: September 19, 2018, 12:27:18 AM »
Hey! I have an idea! Anyone (even the author of the game) who wants to have a game get the award seal can do a poll to see how good the game is. Then if the author sees the poll results saying that the game wins the approval seal, then the seal gets added to the game! I guess for now we don't need Ting to add the rating system and stuff to the game.

CGM

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #10 on: September 19, 2018, 12:30:55 AM »
Oh, and this game reminds me of SMB2 on NES. The graphics do...

Antikore

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #11 on: September 19, 2018, 07:11:07 AM »
Thank you very much :D

Also, you may know I selected that tileset for world 1 because it reminds me to a very similar game called Trap Adventure 2, but that tileset was made by Shikaternia, and yes, it reminds a little to SMB2.
Sorry because my English is not very good because I'm Spanish ;) :P

Antikore

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #12 on: September 20, 2018, 08:56:42 AM »
Warning: There is a glitch in the level 7, can't continue to the boss. A patch [Alpha 0.1.2] will fix this as soon as possible, also will fix some other problems!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Castle Chamber [Alpha 0.1.1]
« Reply #13 on: September 20, 2018, 07:57:35 PM »
Great! The game definitely deserved level five rating.

Antikore

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Re: Castle Chamber [Alpha 0.1.3]
« Reply #14 on: September 21, 2018, 10:58:08 AM »
I'm able to complete the 7 first levels of the game within 30 minutes. So I think the full game will be possible to complete in less than a day :D
Sorry because my English is not very good because I'm Spanish ;) :P