Author Topic: Keybinding Manager  (Read 1599 times)

Antikore

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Keybinding Manager
« on: September 22, 2018, 07:28:24 PM »
You can select which key and gamepad replacement key to execute it.
You can set a list of commands to execute when you press it, and when you release it.
You can disable and enable it at your needs with the command "keybinding [or] keybind (ID) = true/false" and you can execute its contents with the command "keybinding [or] keybind (ID)"
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Keybinding Manager
« Reply #1 on: September 22, 2018, 07:31:38 PM »
I have always wanted that. It would only work with buttons we already have right?

Mechasaur

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Re: Keybinding Manager
« Reply #2 on: September 23, 2018, 12:42:08 AM »
maybe

Antikore

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Re: Keybinding Manager
« Reply #3 on: September 23, 2018, 10:44:10 AM »
No, it's simpler. You can use any key you want. Imagine a little text box, when you click it, it gets empty, and you click a button excepting escape and the textbox text will change to the code-name of that button, that means that the button you clicked will be the used to.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Keybinding Manager
« Reply #4 on: September 23, 2018, 11:38:35 PM »
Hmm...