Author Topic: Spawning enemies where the player is  (Read 1175 times)

CGM

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Spawning enemies where the player is
« on: November 19, 2018, 10:21:54 PM »
My idea is to have 1 simple command to spawn projectiles and enemies where the player is.
Like, "spawn enemy (ID)=player 1" It will spawn the enemy right where the character is. My main purpose for this is for the capture ability. With 6.3's button system, and this command, the capture ability will be 100% possible. I've always wanted this in the Adventures of Super Mike.

Antikore

  • Developing Mortal Theater at day, developing depression at night.
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Re: Spawning enemies where the player is
« Reply #1 on: November 22, 2018, 11:32:30 AM »
I thought a different way, an option to add a Spawn ID to players, enemies, projectiles, and items. So, this will make that thing act as an invisible spawn ID when executing commands. So you can put "?" as spawn id in character settings for the player and when you spawn something to spawn ID "?" will also appear at the player's position.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
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Re: Spawning enemies where the player is
« Reply #2 on: November 22, 2018, 05:58:17 PM »
I had also thought of that too! I hope Ting Thing takes this suggestion.