Author Topic: The Adventures of Super Mike 1  (Read 42997 times)

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #120 on: July 14, 2019, 03:39:44 AM »
[CGM] I made 3 updates in one day
[Warrior555] Oof

[CGM] I'm about to end this man's whole career

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #121 on: July 14, 2019, 03:44:19 AM »
Sorry about forgetting audio. I've spent most of my PC life without audio. So, it's just something I don't think about. BTW, did you enjoy the music at all? One of the tracks wasn't in my music pack as well.

I think you can do better

CGM

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Re: The Adventures of Super Mike 1
« Reply #122 on: July 14, 2019, 04:02:04 AM »
I think so too. I haven't been doing it very long.

CGM

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Re: The Adventures of Super Mike 1
« Reply #123 on: July 14, 2019, 04:03:42 AM »
[CGM] I'm about to end this man's whole career
How? (You've made a sarcastic comment, and I'm giving you a sarcastic question. ;))

Gizgord

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Re: The Adventures of Super Mike 1
« Reply #124 on: July 14, 2019, 10:26:07 AM »

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #125 on: July 15, 2019, 03:59:54 AM »
someone gets it

War

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Re: The Adventures of Super Mike 1
« Reply #126 on: July 15, 2019, 07:26:29 AM »
[CGM] I'm about to end this man's whole career
He already post much more than me TT
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: The Adventures of Super Mike 1
« Reply #127 on: July 15, 2019, 04:53:45 PM »
I've been around for like...A year and a half. And I've looked at the forums almost every single day. With very few exceptions. So, yeah. I've got a LOT of posts.

CGM

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Re: The Adventures of Super Mike 1
« Reply #128 on: July 17, 2019, 06:14:06 PM »

 

I've learned a lot about spriting since I designed such simple, basic ASM sprites. Well, say goodbye to the old, and welcome the new! I'm going to redesign the forest theme. I'm going to keep the cave theme though. Just going to re-do some stuff that's old, and looks tacky. The forest sprites look nice, but I just thought for awhile, and realized some work shading wise could be done. Just to improve the look. So, I'm going to re-do and create new trees, bushes, and other decor. Also, it's quite obvious I just copied and pasted stuff to make backgrounds. Well, I'm going to be a bit more professional, and place tons of various tree shapes. I just enlarged and rotated the images to give variety. Well, I'm going to do better shading, and keep everything nice and neat. ;) Anyway, once I have the forest theme redone, I'll show a few nifty screenshots!

War

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Re: The Adventures of Super Mike 1
« Reply #129 on: July 17, 2019, 07:41:45 PM »


I've learned a lot about spriting since I designed such simple, basic ASM sprites. Well, say goodbye to the old, and welcome the new! I'm going to redesign the forest theme. I'm going to keep the cave theme though. Just going to re-do some stuff that's old, and looks tacky. The forest sprites look nice, but I just thought for awhile, and realized some work shading wise could be done. Just to improve the look. So, I'm going to re-do and create new trees, bushes, and other decor. Also, it's quite obvious I just copied and pasted stuff to make backgrounds. Well, I'm going to be a bit more professional, and place tons of various tree shapes. I just enlarged and rotated the images to give variety. Well, I'm going to do better shading, and keep everything nice and neat. ;) Anyway, once I have the forest theme redone, I'll show a few nifty screenshots!



Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: The Adventures of Super Mike 1
« Reply #130 on: July 23, 2019, 06:47:09 PM »
ASM UPDATE:
 

Now, I promised I'd show off the new sprites after I completed quite a few of them. Well, you can view new screenshots here: https://theasmgame.weebly.com/gallery.html
You can also view them here: (The new itch.io ASM page!)https://cgmgames.itch.io/asm

ATTENTION!!! ALL ASM FANS!!! PLEASE READ:ASM is a HUGE game. And all great games have a team. Right now, we're going to hold a contest. Anyone who wants to help develop ASM, CAN! Weather you're a sprite designer, or level designer.
Q: How can I help develop ASM?
A: Simple. Once 7.0 rocks the world of Platform Builder, you'll get to get started developing in the sandbox mode of PB. Simply design a level. I'll send you a TXT. file which is a guide to developing ASM levels.
Q: What do I have to do first before helping develop?
A: I want to hold a contest where I can see how good of a level designer/sprite designer you are. If you can sprite, please send me your best work! I'll take a look, and if I like it, you're hired! But as for level designers, this is the main contest. Create the BEST sandbox level you can make. In the description, put in #ASMCONTEST. This way I'll know its a level meant for the ASM contest. After the levels are played by the community, we'll hold up each level to a vote. Whatever levels are liked the best, the developer of the level(s) will get to develop ASM! The level MIGHT even get to be a level in ASM!

Q: What benefits do I get if I help develop ASM?
A: Becoming a developer gets you AWESOME benefits!
#1. You get to play a beta test of ASM! I'll update the beta test as new stuff is added. It will be in standalone .exe format. I'll update it as I create new features, make more playable levels, and also put levels YOU design...RIGHT INTO ASM!!!

#2. Not only that, but you also get to get YOUR name IN-THE-CREDITS!

#3. You also get the good feeling of helping out a fellow indie game developer!

SO  GET  EXCITED!!!


CGM

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Re: The Adventures of Super Mike 1
« Reply #131 on: July 24, 2019, 08:53:45 PM »
New trailer!

Made this in a hurry.

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #132 on: July 24, 2019, 09:23:34 PM »
liking the new power ups

CGM

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Re: The Adventures of Super Mike 1
« Reply #133 on: July 24, 2019, 09:29:01 PM »
Looking back, I did a very poor showing of the teleportation bolt. Only used it once, and it was out of view.

CGM

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Re: The Adventures of Super Mike 1
« Reply #134 on: July 28, 2019, 12:46:13 AM »
LOOK OUT WORLD!!! ASM IS GOING TO BE HUGE!!!

Okay, I keep saying, "ASM is going to be big!" It's true. Currently, the PBX alone is 76MB. Now, for a PB game with like...0 music, that is an accomplishment.
Currently we have approx. 300 sprites. And more are created almost every day!

Q: What will we see in DEMO #2?
A: Lots. You will spend hours playing ASM before getting bored. Almost all sprites are getting a new look. Including the following:

Coin
TreesBushesBackgroundsFlowersGrass
Water.
Now that's a small list. Now for a huge list of new sprites coming!
More bush variantsMore treesRocksBrand new waterfall sprites, splash FXLots of new character sprites/abilitiesReplaced a block spriteNew coin variantsLots of gemsNew block spritesAmbient Creatures such as birds, butterflies, frogs, etc.Mushrooms (No, not the super mushroom from Mario :P )
And these are just the sprites alone. That doesn't include the *40+ enemies coming. Let alone the intractable objects, helpers, power-ups, FX, new abilities, Minigames, inventory, etc etc coming in DEMO #2. So, in short, it can be simply summed up as....A LOT of stuff. And that's only what I have so far. And there's more to come!

Q: I hear you have a team. Who all is part of it? Can I join the team?
A: As of this post, I technically have 4 developers. TingThing is the publisher, de-bugger, extra code guy. Along with a top-secret project which won't be revealed yet. And Gizgord is a level designer. And the 4th developer hasn't started development yet. We're waiting on 7.0 before we as a team do anything else. I do all of the heavy work. All of the mechanics, all the spriting, etc.

Can you be a developer? Well, as a matter of fact, you can. Click this link for details: https://theplatformbuilder.com/forums/index.php?topic=8.msg5073#msg5073

Q: What platforms will ASM be available on?

A: Windows PC only. It'll be available on EXE. And maybe explore. Though I'm not sure about that yet. I'd have to ask TingThing if that's even remotely possible. Download sites will be GameJolt, Itch.io, and the ASM website.
Hope this Q&A helps!
*This includes all enemies, including variations. There are 10 different enemy families.

Good reviews about ASM:ASM developers get a beta test. I've made a few exceptions to people who want to develop, but simply can't. One such person was Mechasaur. A very critical game reviewer here on the forums. Here is his review on ASM: (Note, review was slightly modified. ie: Added punctuation, corrected capitalization)

"It's good." (4 out of 5 Star Rating)
                                     -Mechasaur


Warrior 555 played most of level 1.

"It's good. I'd Recommend it."
                                      -Warrior555



More reviews coming!