I'm trying to attempt to make ASM to appeal to almost any 2D platformer fan. It'll have lots of new gameplay that will be seen in the next update. I'm not joking. The HUB will be big too. TingThing will be supporting some top secret stuff using the UPE, and something else. I'm going to keep his work secret for now, but suffice it to say it's got to do with introducing a few simple things that PB cannot support. The HUB will feature some of his work. He won't be involved with a ton of things in ASM, just maybe a few brand new things that have to do with abilities and stuff, but different things. TingThing says he'll be more available this summer. So, he'll have time to help. I can safely say that DEMO #2, will be out in at least 4 months. Longer than I expected. But if you wanna see something incredibly amazing, it's going to be worth the wait. By the way, if you wanna an idea of what the HUB will be like, go no further than super mario galaxy 2's HUB. There will be secrets in the HUB as well. As you progress through the game, you will unlock/find brand new tools and objects to do new things. EG. If you see something in level 2 that you can't get through, you may need to unlock/find something in a later level to go through that secret. There will be different currencies. Each can unlock something new. Achievements will definitely be in ASM. But I have not yet started development as of yet.