Author Topic: The Adventures of Super Mike 1  (Read 37177 times)

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #60 on: May 30, 2019, 06:56:03 AM »
you're too powerful and you must be stopped

CGM

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Re: The Adventures of Super Mike 1
« Reply #61 on: May 30, 2019, 02:48:17 PM »
At first, when I read your comment, I thought you were being overdramatic. I re-read my post, and now I can see how you would say that. I've got another ability in development already again. So, to reply to your exaggerated statement, how are you going to stop me? Besides, its my game, and I have a right to develop great PB games as much as anyone else.  ;) Too bad we don't have a laughing emoji.

Alley

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Re: The Adventures of Super Mike 1
« Reply #62 on: May 30, 2019, 07:30:02 PM »
you're too powerful and you must be stopped
Why don't you just use PB and make your own stuff? ::) Try it! I know PB is not that popular even now because it forgot a lot from super popular Mario games and everything new strives to be scary and unfamiliar but it is not that bad, really. In fact, it is actually much more flexible than Mario Builder already. ;)

Custom enemies, custom items, custom projectiles, customizing characters and even game physics... Just try it! :) No one stops you from making some feel from Mario genres.
« Last Edit: May 30, 2019, 07:30:36 PM by Alley »
Alley (T_Alj5)

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Re: The Adventures of Super Mike 1
« Reply #63 on: May 30, 2019, 07:35:41 PM »
Too late Alley, he's working with a guy to re-build MB. I just hope they don't decide to gang up on PB by making Mario Builder Reborn like PB.

Alley

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Re: The Adventures of Super Mike 1
« Reply #64 on: May 30, 2019, 07:50:27 PM »
Good luck to them then. I dare to say that next to Ting_Thing I am one of the best Game Maker users here and it is very complicated to make something like Mario Builder also for me. ::) Being at least good as our intelligent developer and administrator here is a real goal. ;)
Alley (T_Alj5)

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Re: The Adventures of Super Mike 1
« Reply #65 on: May 30, 2019, 07:51:09 PM »
Actually, they've made quite a bit of progress. They're also adding new things.

Alley

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Re: The Adventures of Super Mike 1
« Reply #66 on: May 30, 2019, 07:55:19 PM »
Do they use PB engine for this?
Alley (T_Alj5)

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Re: The Adventures of Super Mike 1
« Reply #67 on: May 30, 2019, 07:56:10 PM »
I don't know what they use, but it's not PB. We can chat on steam about this. I'd rather just keep ASM as a place to talk about ASM.

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #68 on: May 31, 2019, 01:08:45 AM »
Why don't you just use PB and make your own stuff? ::) Try it! I know PB is not that popular even now because it forgot a lot from super popular Mario games and everything new strives to be scary and unfamiliar but it is not that bad, really. In fact, it is actually much more flexible than Mario Builder already. ;)

Custom enemies, custom items, custom projectiles, customizing characters and even game physics... Just try it! :) No one stops you from making some feel from Mario genres.

as much as I want to try and start something fresh on PB, I'm not as capable with the engine yet

and it's going to take some time for me to get used to it

CGM

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Re: The Adventures of Super Mike 1
« Reply #69 on: May 31, 2019, 01:14:50 AM »
You've had it, how long? And you still aren't used to it?

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #70 on: May 31, 2019, 04:59:36 AM »
I don't play it often

CGM

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Re: The Adventures of Super Mike 1
« Reply #71 on: May 31, 2019, 04:12:10 PM »
Too bad, I'd give it about a week or 2 of just checking out every feature, then try coming up with something.

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #72 on: June 01, 2019, 12:04:39 AM »
Why don't you just use PB and make your own stuff? ::) Try it! I know PB is not that popular even now because it forgot a lot from super popular Mario games and everything new strives to be scary and unfamiliar but it is not that bad, really. In fact, it is actually much more flexible than Mario Builder already. ;)

Custom enemies, custom items, custom projectiles, customizing characters and even game physics... Just try it! :) No one stops you from making some feel from Mario genres.

you do realize I was joking when I said he was too powerful and must be stopped right?

Mechasaur

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Re: The Adventures of Super Mike 1
« Reply #73 on: June 01, 2019, 12:05:55 AM »
Too bad, I'd give it about a week or 2 of just checking out every feature, then try coming up with something.

I guess

Alley

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Re: The Adventures of Super Mike 1
« Reply #74 on: June 01, 2019, 01:51:48 AM »
you do realize I was joking when I said he was too powerful and must be stopped right?
Yeah, to be honest, I often can be barely sure you try to be polite with the other members here who use PB. Your quotes, symbols and short question are often like: "Do you want to say something? :o " and I am not the only one who has that problem.
« Last Edit: June 01, 2019, 01:54:26 AM by Alley »
Alley (T_Alj5)