Author Topic: UPE Progress Update 1  (Read 2840 times)

TingThing

  • Admin and Developer
  • Level 20: Nobom
  • *
  • Posts: 1395
  • Creator and Developer of Platform Builder
    • View Profile
    • Platform Builder Home
UPE Progress Update 1
« on: January 22, 2019, 01:31:11 AM »
Hello everyone,


I'm just posting to give a quick update for my work with the Ultimate Platformer Engine. Because of this time of the year, I am busy doing many different things. But I do what I can with this project on the side.


I ran some tests, and the UPE is compiling .pbx games without many problems. This is good!


As for working with the engine itself, this will take some time. There are literally thousands of lines of code to sort through and clean up so that it is presentable to the general public. (The one script I use to handle command prompts alone is over 14 thousand lines of code.) In order to make this engine make sense (especially for people who have never used Platform Builder), I need to include a ton of explanatory notes within the code. This process is similar to all of the explanation stuff which happens when you right-click on things in Platform Builder. It takes time. I feel like I'm writing a computer manual. Today I finished doing almost all of the notes for the character object, which is the biggest thing. But I still have to do most of the scripts and other objects.


I am working on a mini example game with 2 or 3 levels. The first levels is done. This will give the the opportunity to runs tests with the engine, but it won't be sufficient to run all of the testing which I will need to do.


I still can't give an estimate for when I will be finished. I'm still expecting to be done in a couple month's time.


Hang in there,
TingThing

Antikore

  • Developing Mortal Theater at day, developing depression at night.
  • Level 22: Trex
  • *
  • Posts: 2020
  • Enjoying Platform Builder from the very start
    • View Profile
    • PBuilder Resources
Re: UPE Progress Update 1
« Reply #1 on: January 22, 2019, 01:06:46 PM »
Good to hear that! Seems working very well! :D
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: UPE Progress Update 1
« Reply #2 on: January 22, 2019, 09:44:13 PM »
Wow! I didn't realize the Command Prompt was 14,000 lines long!!! No wonder it took 2-3 months to get 5.0 out! Thanks for the update!

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: UPE Progress Update 1
« Reply #3 on: February 07, 2019, 10:33:30 PM »
It's been about 2 weeks since you posted this Ting... Do you think you could release another update?

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: UPE Progress Update 1
« Reply #4 on: February 07, 2019, 10:48:46 PM »
Question:

As you know Ting, I have wondered about fixing a terrifying issue. My game (ASM) is a staggering 120 levels. I am concerned that if I were to release a full version of the game, someone who got really far inside might louse his progress because if I found bugs and released a patch, they would louse everything! I have thought of using restore points so that someone who got an update, might be able to get back to where he was. But, will the UPE fix this? Will we be able to release updates, and allow the player to update the game, yet not lose his progress?

TingThing

  • Admin and Developer
  • Level 20: Nobom
  • *
  • Posts: 1395
  • Creator and Developer of Platform Builder
    • View Profile
    • Platform Builder Home
Re: UPE Progress Update 1
« Reply #5 on: February 08, 2019, 01:10:40 AM »
Question:

As you know Ting, I have wondered about fixing a terrifying issue. My game (ASM) is a staggering 120 levels. I am concerned that if I were to release a full version of the game, someone who got really far inside might louse his progress because if I found bugs and released a patch, they would louse everything! I have thought of using restore points so that someone who got an update, might be able to get back to where he was. But, will the UPE fix this? Will we be able to release updates, and allow the player to update the game, yet not lose his progress?


Updates you make with your games in the UPE will not delete previous saved data. That is a Platform Builder thing for the explore section. Just keep in mind that anyone's save data will not auto-magically update with the update of your games, So be careful not to make substantial changes.

CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: UPE Progress Update 1
« Reply #6 on: February 08, 2019, 03:18:08 AM »
Oh. So you mean, this isn't going to be fixed... :(

TingThing

  • Admin and Developer
  • Level 20: Nobom
  • *
  • Posts: 1395
  • Creator and Developer of Platform Builder
    • View Profile
    • Platform Builder Home
Re: UPE Progress Update 1
« Reply #7 on: February 08, 2019, 04:35:30 PM »
Oh. So you mean, this isn't going to be fixed... :(


With the UPE, you could export updates for your games, send it to your players, and it won't remove their save data. So they can pick up where they left off. (The only exception, I think, is if your update adds or removes overworlds to the game. If you do that, they will need to start a new game.)








CGM

  • Christian, 3D artist, former Platform Builder gamdev
  • Master Builder
  • *
  • Posts: 3836
    • View Profile
Re: UPE Progress Update 1
« Reply #8 on: February 08, 2019, 06:17:25 PM »
Oh! Well, I likely won't need to do that. Unless the get corrupted, I should be fine.