Hello everyone,
I want to give you guys some updates about the releases for Platform Builder 6.5 and the Ultimate Platformer Engine.
First off, PB 6.5 is LIVE. I released it a day early. Woot! You can view the updates here.I have also updated the
website to help you with the new commands which have been added. Here is a quick summary of what to expect...
var number = [random 5] //generates a random integer between 0 and 5, and stores it to a variable.
character (ID) x + 10 //Here you can change the x and y positions of characters, enemies, items, etc.
character (ID) y + 10
item (ID) x + 10
item (ID) y + 10
block (ID) x + 10
block (ID) y + 10
projectile (ID) x + 10
projectile (ID) y + 10
enemy (ID) x + 10
enemy (ID) y + 10
player 1 x + 10
player 1 y + 10
player 2 x = [enemy 1 x] //The x and y positions of enemies, items, etc. can also be bracketed
player 2 y = [enemy 1 y]
remove projectile 5
upload sound effect = 2 //Let's you play sound effects that have been uploaded
spawn enemy 3, player 1 //Now, player 1 and player 2 work as spawn points, just like invisible spawn blocks. Just enter "player 1" or "player 2" as your spawning location when you create something.
//comments are also added to the command prompt. Anything written after // is ignored.
Now, about the Ultimate Platformer Engine...Yesterday, I tried uploading the UPE to the YoyoGames Marketplace, and I got an error returned in the uploading process. I suspect it has something to do with the file size. I am currently trying to make contact with YoyoGames to see if we can figure out a solution. Right now, I am unable to upload the UPE. Because of this technical issue, the release date for the UPE is going to be pushed back no later than 7 days (maybe sooner). After 7 days, if I am still unable to find a solution, then I have a couple back-up plans which should hopefully work out. I apologize for this delay.
In the meantime, enjoy using Platform Builder 6.5.0 and let me know of any bugs you find along the way. A lot has changed in this update, so I suspect there are still a few kinks to work out.
Yours,
TingThing