Author Topic: PB 6.5 and the UPE - Release Updates  (Read 3157 times)

TingThing

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PB 6.5 and the UPE - Release Updates
« on: April 20, 2019, 01:17:46 AM »
Hello everyone,


I want to give you guys some updates about the releases for Platform Builder 6.5 and the Ultimate Platformer Engine.


First off, PB 6.5 is LIVE. I released it a day early. Woot! You can view the updates here.

I have also updated the website to help you with the new commands which have been added. Here is a quick summary of what to expect...



var number = [random 5]  //generates a random integer between 0 and 5, and stores it to a variable.
character (ID) x + 10  //Here you can change the x and y positions of characters, enemies, items, etc.
character (ID) y + 10
item (ID) x + 10
item (ID) y + 10
block (ID) x + 10
block (ID) y + 10
projectile (ID) x + 10
projectile (ID) y + 10
enemy (ID) x + 10
enemy (ID) y + 10
player 1 x + 10
player 1 y + 10
player 2 x = [enemy 1 x] //The x and y positions of enemies, items, etc. can also be bracketed
player 2 y = [enemy 1 y]
remove projectile 5
upload sound effect = 2 //Let's you play sound effects that have been uploaded
spawn enemy 3, player 1 //Now, player 1 and player 2 work as spawn points, just like invisible spawn blocks. Just enter "player 1" or "player 2" as your spawning location when you create something.
//comments are also added to the command prompt. Anything written after // is ignored.

Now, about the Ultimate Platformer Engine...


Yesterday, I tried uploading the UPE to the YoyoGames Marketplace, and I got an error returned in the uploading process. I suspect it has something to do with the file size. I am currently trying to make contact with YoyoGames to see if we can figure out a solution. Right now, I am unable to upload the UPE. Because of this technical issue, the release date for the UPE is going to be pushed back no later than 7 days (maybe sooner). After 7 days, if I am still unable to find a solution, then I have a couple back-up plans which should hopefully work out. I apologize for this delay.


In the meantime, enjoy using Platform Builder 6.5.0 and let me know of any bugs you find along the way. A lot has changed in this update, so I suspect there are still a few kinks to work out.


Yours,
TingThing
« Last Edit: April 20, 2019, 07:46:35 PM by TingThing »

CGM

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Re: PB 6.5 and the UPE - Release Updates
« Reply #1 on: April 20, 2019, 02:42:43 AM »
Too bad about the UPE...But that doesn't really affect me. So, I'm not too bummed about that. And there are a few bugs you didn't fix.

Alley

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Re: PB 6.5 and the UPE - Release Updates
« Reply #2 on: April 20, 2019, 06:04:15 PM »
Christian Game Maker, said that the person who made a suggestion for this had to be me in TingThing's opinion or some else like this. ::) I said "no" because this sprite creation thing seemed to be rather like an addition to add effects to the games, animated tiles and such... Which is very good but when I touched this manager by myself I understood that this is what I exactly wanted. It has been made just differently than I imagined it would look like but this is here still simple and allows to do everything I suggested being so basically Sprite Manager. :) However, it allows to create even better sprites than PB already have for the enemies, items and so on which have more frames and more variants for size. Also, the same uploaded sprites can be used in editors as simple decorative tiles that can now animate.  O:-)

Wow. ::)

No more so many tricks, using and merging several enemies, items to represent something another. PB is going to be a real masterpiece, a real professional tool to create games. ;) I feel that TingThing actually accepted and merged several suggestions into one amazing feature.
« Last Edit: April 20, 2019, 06:10:08 PM by Alley »
Alley (T_Alj5)

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Re: PB 6.5 and the UPE - Release Updates
« Reply #3 on: April 21, 2019, 03:36:47 AM »
Yup! I agree 100%.

Antikore

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Re: PB 6.5 and the UPE - Release Updates
« Reply #4 on: April 22, 2019, 11:26:41 AM »
Sorry, I didn't say anything of this update, but I'm ill with stomach flu :/

It's very awesome the update, all the changes are incredible but it still has some bugs xD. This is a very good update and I think it has some of the most necessary changes for Platform Builder such as x and y, custom sprites and random number generator :)
This version will change a lot how we use & see Platform Builder and I think that's great!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: PB 6.5 and the UPE - Release Updates
« Reply #5 on: April 22, 2019, 01:03:32 PM »
Too bad about the flu, :( hope you get better soon! :) I noticed we can change the position of blocks, but can we move blocks?

Antikore

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Re: PB 6.5 and the UPE - Release Updates
« Reply #6 on: April 22, 2019, 01:18:39 PM »
Too bad about the flu, :( hope you get better soon! :) I noticed we can change the position of blocks, but can we move blocks?
Thank you :D

Move as it sounds, you can do a timeline that every 1/10th seconds, moves in a direction the block, that will seem like it's moving :)
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: PB 6.5 and the UPE - Release Updates
« Reply #7 on: April 22, 2019, 01:21:36 PM »
Yeah, but I tried that with a character, but it looked very...Shaky, and laggy.

Antikore

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Re: PB 6.5 and the UPE - Release Updates
« Reply #8 on: April 22, 2019, 01:32:04 PM »
That's because (at least I think) the timeline can do minimum 1 time per 3 frames, and the looping command input I don't know, but probably is more, so If we could put for all the frames, it will see less laggy and better ;D
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: PB 6.5 and the UPE - Release Updates
« Reply #9 on: April 22, 2019, 02:14:27 PM »
I see. I just hope Ting considers making it smoother by adjusting that thing.

Antikore

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Re: PB 6.5 and the UPE - Release Updates
« Reply #10 on: April 22, 2019, 02:16:10 PM »
I see. I just hope Ting considers making it smoother by adjusting that thing.
I think that too!
Sorry because my English is not very good because I'm Spanish ;) :P

TingThing

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Re: PB 6.5 and the UPE - Release Updates
« Reply #11 on: April 22, 2019, 08:33:54 PM »
Update:


I got an email from the Yoyogames help desk regarding my situation uploading the UPE to their server. They said that they are aware of the issue and are in an ongoing investigation to resolve the issue.


Best,
TingThing

CGM

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Re: PB 6.5 and the UPE - Release Updates
« Reply #12 on: April 22, 2019, 08:35:07 PM »
Great!

Antikore

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Re: PB 6.5 and the UPE - Release Updates
« Reply #13 on: April 23, 2019, 08:19:27 AM »
Update:


I got an email from the Yoyogames help desk regarding my situation uploading the UPE to their server. They said that they are aware of the issue and are in an ongoing investigation to resolve the issue.


Best,
TingThing

Good!
Sorry because my English is not very good because I'm Spanish ;) :P