Author Topic: Opacity commands  (Read 1616 times)

CGM

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Opacity commands
« on: May 28, 2019, 08:26:46 PM »
Sometimes, opacity commands are useful. One thing, I might add, would be to remove the blinking that the character and enemies do when harmed. Opacity commands would be like this.
"Opacity enemy=50""Opacity item=50""Opacity projectiles =0"It can be useful for effects, and other things.


Antikore

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Re: Opacity commands
« Reply #1 on: May 29, 2019, 06:57:01 AM »
For more easy to TingThing and better results, would be better to add the command "alpha" and use a number from range 0 to 255
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Opacity commands
« Reply #2 on: May 29, 2019, 10:09:05 PM »
Alpha?

Antikore

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Re: Opacity commands
« Reply #3 on: May 30, 2019, 06:17:55 AM »
That's how it's normally called, but I think TingThing will simplify like you said :)
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Opacity commands
« Reply #4 on: May 30, 2019, 02:49:10 PM »
Yeah. I think he can just change it from alpha, to opacity. I remember something like that when I attempted GML code.