Platform Builder Forums
Main => Announcements => Topic started by: TingThing on October 06, 2018, 06:09:30 PM
-
Hello everyone!
I was up super late late night finishing up Platform Builder 6.1. It's here and ready! The update ended up being larger than expected, which is good. I have trouble stopping sometimes... :-\
You can view the list of updates here (https://theplatformbuilder.com/forums/index.php?topic=606.0).
One thing to know is that uploaded character sprite sheets (Pro users) have been moved to the character designer. It is no longer in the character setup. I think your uploaded sprite sheets will still work, but PLEASE relocate all of them to character designs, because they may not work in future versions. I think you will like the new controls to actually modify parts of your uploaded sprite sheet after it is uploaded using the tools already included in designers! Again, this is for Pro users only.
Secondly, this version is a major upgrade to the command prompt. Conditionals have been added and there is a totally new webpage (https://theplatformbuilder.com/Conditionals/) explaining how that all works. There are also several new commands. They are:
- freeze game
- finish goal
- area variable
- course variable
- game variable
- move player
- remove player item
- for player
- permanent
All of these new commands are explained on the command prompt (https://theplatformbuilder.com/Command-Prompt) page. Most of them are near the bottom under "Miscellaneous Commands." There are also some new special conditionals on the new conditionals page.
I expect that there will be some new bugs, but just let me know about them and I will knock them out as soon as I am able.
Enjoy PB 6.1!
-TingThing
-
Good, I love the update, I was trying it out right now.
And yes, I also experienced some fatal bugs:
1.- Timelines when you create a new point/Idk how to call it, the game crashes.
2.- The looping command prompt is very demanding to my computer and will slow the game with only 2 conditionals and 3 commands.
3.- I have a black screen bug when going to title screen
4.- 3D 1-block sized platforms (Only I tested some of them) don't render 3D properly.
I think that's all for now :D
-
5.- In-game command prompt crashes the game
6.- Commands don't run when you're in real in-game when the player dies.
-
And yes, I also experienced some fatal bugs:
3.- I have a black screen bug when going to title screen
4.- 3D 1-block sized platforms (Only I tested some of them) don't render 3D properly.
6.- Commands don't run when you're in real in-game when the player dies.
Could you be more specific about the title screen? There are many way to go to the title screen, both when playing a game and when editing a game.
If you are trying to place 3D platforms right next to each other, you are going to encounter problems. Is that what you are doing?
Which commands are you trying to run when the player dies?
-
1.- I can't be more specific because it happened really fast.
2.- Yes, you're right
3.- color = red, effect = 26, go to checkpoint
-
3.- color = red, effect = 26, go to checkpoint
Try restoring the character's health before doing that.
health = [max health]
color = red
effect = 26
go to checkpoint
-
You may know it only works well on the test, but when testing the full game it don't work.
-
Very handsome new features added to PB. I would like to report one bug/glitch that you maybe would like to fix. It's about enemy facing described here (https://theplatformbuilder.com/forums/index.php?topic=548.0).
-
You may know it only works well on the test, but when testing the full game it don't work.
What doesn't work when testing the full game? Is it the title screen or the death commands or something else?
-
Very handsome new features added to PB. I would like to report one bug/glitch that you maybe would like to fix. It's about enemy facing described here (https://theplatformbuilder.com/forums/index.php?topic=548.0).
I'm sorry, I forgot to write that one down. I'll have it resolved in the patch coming soon.
-
I'm sorry, I forgot to write that one down. I'll have it resolved in the patch coming soon.
No problem. Happens. :) Now I can be sure at least that you didn't get bored because of some long texts or something else and I can continue making bug reports and suggestions also. But I really should learn to do it shorter. :D
-
What doesn't work when testing the full game? Is it the title screen or the death commands or something else?
The death commands
-
What do you mean by moving sprite sheets?
-
What do you mean by moving sprite sheets?
Your if your character sprite sheets are uploaded from character setup, change the character to use a design instead, and upload the character sprite sheet to your design. Does that make sense?
-
Yes.
-
2.- The looping command prompt is very demanding to my computer and will slow the game with only 2 conditionals and 3 commands.
I can improve the performance a little bit, but I'd be curious to know what sort of commands you are running in there. If you are changing the character or the character design, that will slow down your game greatly. Those command by far take the most processing power.
-
I just put out the first patch on Steam. It will be ready for GameJolt and elsewhere shortly.
-
Good to know it.
-
I can improve the performance a little bit, but I'd be curious to know what sort of commands you are running in there. If you are changing the character or the character design, that will slow down your game greatly. Those command by far take the most processing power.
Yes, I was using the designer commands, but they are used for when the player is health = 1, I think that is strange that it absorbs power even with a conditional.
-
Yes, I was using the designer commands, but they are used for when the player is health = 1, I think that is strange that it absorbs power even with a conditional.
If the conditional is false, then it shouldn't absorb energy. But if the player health is 1, the conditional will always be true. You could try this:
if health = 1 & designer != 3
designer = 3
-
I think I'm finally learning the conditionals.