Platform Builder Forums

Main => Suggestions => Topic started by: CGM on April 17, 2018, 11:56:16 PM

Title: Enemies with koopa shell behaviors
Post by: CGM on April 17, 2018, 11:56:16 PM
What's a mario-like game without koopa shells? A turtle sprite would be nice with behaviors like breaking blocks of different kinds, or when jumped on it changes sprite and pops out after a certain time period. My game can't be made without having things like this.
Title: Re: Enemies with koopa shell behaviors
Post by: Setap on May 19, 2018, 05:58:12 AM
What's a mario-like game without koopa shells? A turtle sprite would be nice with behaviors like breaking blocks of different kinds, or when jumped on it changes sprite and pops out after a certain time period. My game can't be made without having things like this.
You Just Love Mario? (I Love Mario)
Title: Re: Enemies with koopa shell behaviors
Post by: CGM on May 19, 2018, 03:35:39 PM
Sure do!
Title: Re: Enemies with koopa shell behaviors
Post by: TingThing on May 26, 2018, 08:35:11 PM
This could theoretically be rigged with PB 5 now. You'd need to have a custom enemy change to a different enemy (in defeat settings) which mimics a Koopa shell, and use that against custom blocks.
Title: Re: Enemies with koopa shell behaviors
Post by: CGM on May 26, 2018, 08:38:36 PM
I've made a sprite for a turtle (I'll show it someday). And I've done all that. I just can't have the turtle change enemies after a period of time.