Author Topic: Enemies with koopa shell behaviors  (Read 1778 times)

CGM

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Enemies with koopa shell behaviors
« on: April 17, 2018, 11:56:16 PM »
What's a mario-like game without koopa shells? A turtle sprite would be nice with behaviors like breaking blocks of different kinds, or when jumped on it changes sprite and pops out after a certain time period. My game can't be made without having things like this.

Setap

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Re: Enemies with koopa shell behaviors
« Reply #1 on: May 19, 2018, 05:58:12 AM »
What's a mario-like game without koopa shells? A turtle sprite would be nice with behaviors like breaking blocks of different kinds, or when jumped on it changes sprite and pops out after a certain time period. My game can't be made without having things like this.
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CGM

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Re: Enemies with koopa shell behaviors
« Reply #2 on: May 19, 2018, 03:35:39 PM »
Sure do!

TingThing

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Re: Enemies with koopa shell behaviors
« Reply #3 on: May 26, 2018, 08:35:11 PM »
This could theoretically be rigged with PB 5 now. You'd need to have a custom enemy change to a different enemy (in defeat settings) which mimics a Koopa shell, and use that against custom blocks.

CGM

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Re: Enemies with koopa shell behaviors
« Reply #4 on: May 26, 2018, 08:38:36 PM »
I've made a sprite for a turtle (I'll show it someday). And I've done all that. I just can't have the turtle change enemies after a period of time.