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Topics - Kemuja

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Working with Platform Builder / Confusion with "Change Block" command
« on: July 09, 2021, 06:14:22 PM »
I was trying to make a TNT, that would have "Detonate" as its Destroy animation (and destroyed when anyone bumbs or steps on it). Now I wanted to make a better chain reaction (normally, when this TNT gets destroyed, another would start its "Detonate" animation. I want to make it so, that when this detonates, TNTs next to it would instantly explode).

I was then trying to work with commands to make it trigger a command when near an explosion and would change itself into a "insta-exploding" version of itself (a different block + because there's no way to change block's Destroy animation to something else as far as I saw), but here's a kicker: "Change block" command doesn't allow me to have it change itself into insta-explosive; I can only make it change every TNT on the screen into it.
I was also trying to use "for nearest block", but that went nowhere.
When I tried to do something like this:
Code: [Select]
change block ,5nothing happened, but when I did this:
Code: [Select]
change block 5it would give a GameMaker error and crash.

How do I make a triggered block change itself into a different block (without it changing every block on the screen)

I've heard few game's OSTs, that has a normal start, but when it reaches end, it would loop at a specific point of the music (or like a "Loop point")

Does Platform Builder have this mechanic?
And if not, this would be nice to have, even if most may not utilize it due to the difficulty.

Long time no seen.

Whenever I use the same custom music in two different areas (let's call them Area A and Area B) and then transition from Area A to Area B (during "Test Run Game" as an example), the music resets. I could use "Continue Previous", but what if area B has a checkpoint (then the area has no music)?

Report a Bug or Glitch / Unable to use custom music in overworld.
« on: November 17, 2020, 12:11:41 PM »
Simply put:
Music files are .ogg, each are 44100 Hz and they cannot be used in the overworld. They do work in levels (including Game Screens).

I don't know, is this my problem only or are others experiencing it?
Note: Both version 8.2.2 and the recent beta version seems to share this problem and I have re-installed (uninstalled and installed) the game. Owning Steam's Pro version

General Discussion / Gimme your spiciest Platform Builder Life Hacks!
« on: June 22, 2020, 08:19:37 PM »
In other words; What is your useful Tip, Trick, Hint or in general, a good advice, when building a platformer using this engine (or game) that hasn't been known by many builders? It can be either building life hacks or gameplay life hacks.

Report a Bug or Glitch / Spawn ID set to 1, no matter what
« on: June 22, 2020, 04:31:46 PM »
When object asks for a Spawn ID (Pipe In/Out Warps, Doors, Entering Levels), it'll ALWAYS set it to "1", no matter, what number I set it to.

Note: This seems to not happen with "Character - Player 1/2."

Edits for extra note:
- Owning a Pro version through Steam and I did verify file integrity (just in case).

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