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Topics - Kemuja

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Working with Platform Builder / Confusion with "Change Block" command
« on: July 09, 2021, 06:14:22 PM »
I was trying to make a TNT, that would have "Detonate" as its Destroy animation (and destroyed when anyone bumbs or steps on it). Now I wanted to make a better chain reaction (normally, when this TNT gets destroyed, another would start its "Detonate" animation. I want to make it so, that when this detonates, TNTs next to it would instantly explode).

I was then trying to work with commands to make it trigger a command when near an explosion and would change itself into a "insta-exploding" version of itself (a different block + because there's no way to change block's Destroy animation to something else as far as I saw), but here's a kicker: "Change block" command doesn't allow me to have it change itself into insta-explosive; I can only make it change every TNT on the screen into it.
I was also trying to use "for nearest block", but that went nowhere.
When I tried to do something like this:
Code: [Select]
change block ,5nothing happened, but when I did this:
Code: [Select]
change block 5it would give a GameMaker error and crash.

How do I make a triggered block change itself into a different block (without it changing every block on the screen)

2
I've heard few game's OSTs, that has a normal start, but when it reaches end, it would loop at a specific point of the music (or like a "Loop point")

Does Platform Builder have this mechanic?
And if not, this would be nice to have, even if most may not utilize it due to the difficulty.

3
Long time no seen.

Whenever I use the same custom music in two different areas (let's call them Area A and Area B) and then transition from Area A to Area B (during "Test Run Game" as an example), the music resets. I could use "Continue Previous", but what if area B has a checkpoint (then the area has no music)?

4
Report a Bug or Glitch / Unable to use custom music in overworld.
« on: November 17, 2020, 12:11:41 PM »
Simply put:
Music files are .ogg, each are 44100 Hz and they cannot be used in the overworld. They do work in levels (including Game Screens).

I don't know, is this my problem only or are others experiencing it?
Note: Both version 8.2.2 and the recent beta version seems to share this problem and I have re-installed (uninstalled and installed) the game. Owning Steam's Pro version

5
General Discussion / Gimme your spiciest Platform Builder Life Hacks!
« on: June 22, 2020, 08:19:37 PM »
In other words; What is your useful Tip, Trick, Hint or in general, a good advice, when building a platformer using this engine (or game) that hasn't been known by many builders? It can be either building life hacks or gameplay life hacks.

6
Report a Bug or Glitch / Spawn ID set to 1, no matter what
« on: June 22, 2020, 04:31:46 PM »
When object asks for a Spawn ID (Pipe In/Out Warps, Doors, Entering Levels), it'll ALWAYS set it to "1", no matter, what number I set it to.

Note: This seems to not happen with "Character - Player 1/2."

Edits for extra note:
- Owning a Pro version through Steam and I did verify file integrity (just in case).

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