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Messages - Gizgord

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1
Working with Platform Builder / Re: Key and Lock for Secrets
« on: October 21, 2023, 07:28:15 PM »
This is how you would write a conditional:
if key=1
secret exit

However, I think you're better off using normal keys and gates instead of creating "custom" ones. You can place a real gate and then put whatever you want behind it, like a secret exit.

2
Working with Platform Builder / Re: Key and Lock for Secrets
« on: October 13, 2023, 07:46:41 PM »
I don't understand the question, sorry. can you help me visualize it?

3
Working with Platform Builder / Re: Confused about the invisible block
« on: October 12, 2023, 04:28:20 PM »
no prob  ^-^

4
Working with Platform Builder / Re: Confused about the invisible block
« on: October 11, 2023, 11:01:05 PM »
I think you want to switch to the "Secret" setting. it's right next to Invisible in Other Settings>Type

5
Working with Platform Builder / Re: My character destroys the top block
« on: October 11, 2023, 10:59:35 PM »
that's great news Free_Eagle :)

6
Working with Platform Builder / Re: My character destroys the top block
« on: September 30, 2023, 10:23:07 PM »
TingThing has reverted back to patch 10.4.4. He said it was because GameMaker Studio has changed the way resources are compiled, but it might have changed other things as well. Does this work now?

7
Working with Platform Builder / Re: Edit Overworld path
« on: September 11, 2023, 07:28:44 AM »
I hope you enjoyed your vacation ;)  The crash is unfortunate. You should still be able to place your graphics over the points with a Foreground Tileset or a Foreground Sprite.
You can disable player 1 in an area with a disable command. "disable/enable player1". However, you can't do that in the overworld.

8
Working with Platform Builder / Re: My character destroys the top block
« on: September 11, 2023, 07:22:08 AM »
Nice. I didn't know that the form was down, it's probably maintenance

9
Working with Platform Builder / Re: My character destroys the top block
« on: August 26, 2023, 07:16:53 PM »
thanks for the video, that's very helpful! my guess is that block collisions were not properly tested for different character sprite sizes... your character is much shorter than the default 48x48px.
this is definitely a bug. since the reporting board has been closed, it's best to report this via the form on the website:
https://theplatformbuilder.com/report-bug-error/

10
Working with Platform Builder / Re: Edit Overworld path
« on: August 26, 2023, 07:08:52 PM »
you can't change them? as if you're unable to move or remove them?
first of all, those look like points, not paths. I don't know if that's what you just call them, or chose the wrong move style by accident. better check.
you'd like to turn off P1 how? do you by chance have two players, and just want P2 to be playable?

11
I'm happy to help :D

12
4) I should have been more specific. boundary arrows (they're orange) are listed in the item box. you place them in the area editor.
5) here's the problem: you unchecked Stomp Attack. this is what makes you deal damage when jumping on an enemy. make sure to turn this on

13
4) I saw the video and I think that boundary arrows (the orange ones) is all you need.
5) I don't know what's going on there. Default enemy setting work just like Mario. can I see your character settings, in case you changed something there?

14
Completed Games / Level Mayhem - new patch!
« on: June 18, 2023, 12:30:46 AM »


Surprise! The latest patch is now live.
Aside from the brand new Accessibility settings, I addressed some sloppy command work and dealt with fatal errors.

15
4) what are you referring to? there is a button for Fixed and Loose movement in the "View" window of Area Settings. are you trying to set scrolling somewhere else in the game?
5) no need for "Harmed by Character" to be checked. this setting makes it so every collision with the player will kill the enemy, which is more useful for... say puzzles, or set-pieces. might be causing you the problems, for some weird reason. either that or turn off "Harm Character", it's your call.

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