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Some more options for enemies
Started by Antikore |
0 Replies
396 Views |
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Causant & Cause conditionals
Started by Antikore |
0 Replies
401 Views |
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0 Replies
406 Views |
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Support for Kanjis and other symbols maybe?
Started by War |
0 Replies
414 Views |
![]() by War |
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Unteleportable area invisible block
Started by Antikore |
0 Replies
417 Views |
![]() by Antikore |
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Command to modify background scrolling
Started by Antikore |
0 Replies
420 Views |
![]() by Antikore |
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0 Replies
421 Views |
![]() by Antikore |
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Pixel perfect graphics
Started by Dezue |
0 Replies
425 Views |
![]() by Dezue |
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Mute Option for Objects
Started by Antikore |
0 Replies
425 Views |
![]() by Antikore |
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0 Replies
425 Views |
![]() by Antikore |
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Surfaces (8.0 Suggestion)
Started by CGM |
0 Replies
427 Views |
![]() by CGM |
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Add Command to change target FPS
Started by Antikore |
0 Replies
427 Views |
![]() by Antikore |
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Enemy = Continue moving
Started by Antikore |
0 Replies
428 Views |
![]() by Antikore |
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0 Replies
428 Views |
![]() by Antikore |
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Another kind of looping type
Started by Antikore |
0 Replies
428 Views |
![]() by Antikore |
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More physics options
Started by CGM |
0 Replies
428 Views |
![]() by CGM |
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0 Replies
429 Views |
![]() by CGM |
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0 Replies
429 Views |
![]() by Antikore |
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1 Replies
437 Views |
![]() by War |
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Clear inventory command
Started by Antikore |
0 Replies
446 Views |
![]() by Antikore |
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