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For FPS targeting, PB should use delta_time
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Topic: For FPS targeting, PB should use delta_time (Read 789 times)
Antikore
Developing Mortal Theater at day, developing depression at night.
Level 22: Trex
Posts: 2020
Enjoying Platform Builder from the very start
For FPS targeting, PB should use delta_time
«
on:
March 27, 2021, 09:45:22 PM »
My friends are trying to play my game on exe but looks like the game for one of them (for now) targets 30 fps
The problem is, that the game is targeted for 120 fps, so it looks x4 slower
I think TingThing should use delta_time, a GameMaker: Studio built in function, which is useful to fix these issues with physics and fps
Info here:
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/maths/date%20and%20time/delta_time.html
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Last Edit: March 27, 2021, 09:50:19 PM by Antikore
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Sorry because my English is not very good because I'm Spanish
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For FPS targeting, PB should use delta_time