Only if you knew...Warrior555, most of these things can already be done in PB if you work hard. The bug fix needs to get made. You can create multiple designs for the character for different emotions, and change the design in timelines for cutscenes. Boss phases are really easy to create using commands. I've made a boom boom inspired boss using timelines and stuff. The spin jump ability I've already created in ASM. The ledge climb ability I attempted to do. But was unsuccessful. In theory, the backflip ability might be possible. The crawl ability I think is possible as well. Though the theory for the backflip ability would be quite cheesy. The physics wouldn't be right. As for the crawl, you could create a character design, then write commands and conditionals inside of your character commands that check to see if the character is ducking, and if the right or left arrow keys are being pressed, you could hide the character, disable it, then create an enemy that looks just like the character, spawn it over the player, allow it to move as fast as you want it to, and then run a timeline that controls it's movement. Like the cooldown, moving right and left, etc. Though this isn't an easy workaround, it's workable. In theory.