Author Topic: Runner A and B for custom physics  (Read 1562 times)

War

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Runner A and B for custom physics
« on: August 30, 2019, 10:56:20 AM »
all in the title
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

Antikore

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Re: Runner A and B for custom physics
« Reply #1 on: August 30, 2019, 12:00:27 PM »
Nice idea!
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: Runner A and B for custom physics
« Reply #2 on: August 30, 2019, 04:35:05 PM »
Cool! LOVE IT!  <3

TingThing

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Re: Runner A and B for custom physics
« Reply #3 on: September 13, 2019, 04:23:38 PM »
Ideally, the auto-runner features could be disconnected from the custom physics features in the under interface so that you could adjust the physics in the character editor for auto-runner games.


However, you can adjust auto-runner physics with commands.

CGM

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Re: Runner A and B for custom physics
« Reply #4 on: September 13, 2019, 08:08:01 PM »
That's nice to know.

War

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Re: Runner A and B for custom physics
« Reply #5 on: September 14, 2019, 07:57:57 AM »
Ideally, the auto-runner features could be disconnected from the custom physics features in the under interface so that you could adjust the physics in the character editor for auto-runner games.


However, you can adjust auto-runner physics with commands.
Thanks for the tip :)
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!