It's like the advanced mode, but it's EVEN MORE ADVANCED (and when we choose to make a game in CODEMASTER MODE, we can't change it anymore to Advanced or Simple)
Like, we can make custom bindings in game options (to prevent players we could put a CD mention on the explore section page of the game)
We could also use more precise values, like for projectile speed we could define it in pixels/seconds, on on sprite speed we could put 60fps/second, 30fps/second, etc...
And... We could even edit the scripts of the default resources of the game (not of PB, because PB has just given a copy of the PB default resource, and the game consider that copy as its default resources)
Yeah, this will be impossible to implement, but this would be AMAZING.