Author Topic: How can I make custom Fx  (Read 1632 times)

War

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How can I make custom Fx
« on: December 02, 2019, 11:21:27 AM »
All in the title. I would want especially to make sprite-based fx.
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CGM

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Re: How can I make custom Fx
« Reply #1 on: December 02, 2019, 05:51:25 PM »
I've  been doing sprite based effects for awhile now. Simply create your sprite, and then import it into the sprite manager. Then either spawn the sprite over the thing you want it to spawn onto and create a delay command to delete it, or, you can create an enemy and put the sprite onto that and then create a delay command to delete the enemy once the animation is over.

War

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Re: How can I make custom Fx
« Reply #2 on: December 03, 2019, 08:53:06 PM »
Platform Builder would need also a custom fx manager, with the choice of making it particle-based or sprite-based, then we would have to spawn it using commands
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: How can I make custom Fx
« Reply #3 on: December 03, 2019, 09:13:48 PM »
That'd be pretty difficult to make I think. I suggested a particle manager a long time ago.

Antikore

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Re: How can I make custom Fx
« Reply #4 on: February 04, 2020, 07:48:49 AM »
I don't think it's too hard because I actually saw how other games allow users to manage and create particles. Such as Geometry Dash (in 2.2 it will be added) or in Minecraft.
GameMaker Studio actually has a system to create custom particles and that things. Might not be too complicated.
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CGM

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Re: How can I make custom Fx
« Reply #5 on: February 04, 2020, 03:10:04 PM »
I know that, but putting it into PB might be hard I'm guessing.