Author Topic: 360 degree for more than projectiles  (Read 632 times)

CGM

  • Christian, 3D artist, former Platform Builder gamdev
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360 degree for more than projectiles
« on: January 25, 2020, 04:02:50 PM »
Why do we get 360 degree stuff for just projetiles? Why not create 360 commands?

player 1 360=50 (tells PB to spin the player around in 360 according to what direction they're facing 50 times)
stop player 1 360 (instantly stops the player from doing the 360)
Why limit this to players? I don't see why this is a good choice. This should apply to every object with an ID  (not including sounds of course)