Author Topic: if player conditional  (Read 775 times)

Antikore

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if player conditional
« on: February 22, 2020, 01:48:34 PM »
Checks for the player that triggered the command prompt. If actually there is no player linked to the command prompt, it will return as false. You can detect -1 to check if it's null
Code: [Select]
if player = 1 //Checks if the player executor is 1
{
}
if player = 2 //Checks if the player executor is 2
{
}
if player = -1 //Checks when there is no player executor
{
}

This will work for example when detecting from a character which player is executing that thing. (If you have 2 players with the same character, and you want different code for each one.)
Also can be used to detect which player collected an item in the item's command prompt.
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War

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Re: if player conditional
« Reply #1 on: February 22, 2020, 03:32:00 PM »
Checks for the player that triggered the command prompt. If actually there is no player linked to the command prompt, it will return as false. You can detect -1 to check if it's null
Code: [Select]
if player = 1 //Checks if the player executor is 1
{
}
if player = 2 //Checks if the player executor is 2
{
}
if player = -1 //Checks when there is no player executor
{
}

This will work for example when detecting from a character which player is executing that thing. (If you have 2 players with the same character, and you want different code for each one.)
Also can be used to detect which player collected an item in the item's command prompt.
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