Author Topic: More spawn keywords  (Read 799 times)

Antikore

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More spawn keywords
« on: May 02, 2020, 07:39:31 PM »
We currently have player1, player2 and view
So, why if we don't add these:
Code: [Select]
spawn enemy 1, mouse //It spawns at the cursor
spawn enemy 1, here //In a position related to the executor. For example, in a enemy death cp, that would be the place where the enemy died.
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: More spawn keywords
« Reply #1 on: May 02, 2020, 07:51:41 PM »
Perfect!