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Enemy controlled by timelines
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Topic: Enemy controlled by timelines (Read 1349 times)
CGM
Christian, 3D artist, former Platform Builder gamdev
Master Builder
Posts: 3836
Enemy controlled by timelines
«
on:
May 22, 2018, 11:18:05 PM »
A feature for custom enemy movement to be controlled by timelines. I would put it in enemy movement.
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//www.youtube.com/watch?v=GgKd_Kfy2aU
TingThing
Admin and Developer
Level 20: Nobom
Posts: 1395
Creator and Developer of Platform Builder
Re: Enemy controlled by timelines
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Reply #1 on:
May 26, 2018, 08:44:22 PM »
Check out "Controls for NPC and Enemy Movement" on the timeline page.
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CGM
Christian, 3D artist, former Platform Builder gamdev
Master Builder
Posts: 3836
Re: Enemy controlled by timelines
«
Reply #2 on:
May 26, 2018, 08:48:35 PM »
I know this. But doesn't the movement only run when a timeline is running? I would like it if in the enemy creator if the movement section could have a "command prompt" selection. (Sorry for not specifying this!)
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Enemy controlled by timelines