With these new physics introduced in 8.2, sure we've got more options, but these new features are simply begging the additons of more physics sliders. Such as traction for enemies, bounciness, (objects falling down really fast will cause them to land on the ground and do a little jump) mass, and deceleration.
This way we could have more physics based things. For example, I was excited to see knockback physics come to enemies and characters. I thought I could finally do my dream of having some kind of box that you could kick around that had physics. It could ricochett off of walls, flip, and all sorts of things. I was sorely mistaken when I discovered that if I gave an enemy knockback, then it would just go a certain distance, and stop instantaniously. I couldn't make it bounce on the ground if it was heavy (from falling down) and there was 0 deceleration. Traction was nonexistant as well. It was essentially a lifeless linear animation that was lame.
I would love to see a massive physics overhaul for 9.0 along with the new sprites.
Also, this new graphics artist could create more groundtiles that we could use to