Author Topic: Pixel perfect graphics  (Read 6408 times)

Dezue

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Pixel perfect graphics
« on: October 05, 2020, 06:09:54 PM »
Heyho!
So I noticed all my artwork is quite blurry in PB, no matter how far my viewing distance is.



I'd love to have a fixed game size with pixel-perfect, uh, pixels :D
Is there a way I could achieve this?

Thanks and stay funky,
Dez
« Last Edit: October 05, 2020, 06:10:38 PM by Dezue »

CGM

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Re: Pixel perfect graphics
« Reply #1 on: October 05, 2020, 06:19:09 PM »
PB sadly isn't able t display pixels like that. The @TingThing (developer of Platform Builder) tried, but I think that he should try again and maybe do a little research to fix this.

Antikore

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Re: Pixel perfect graphics
« Reply #2 on: October 05, 2020, 06:36:25 PM »
Heyho!
So I noticed all my artwork is quite blurry in PB, no matter how far my viewing distance is.



I'd love to have a fixed game size with pixel-perfect, uh, pixels :D
Is there a way I could achieve this?

Thanks and stay funky,
Dez
Currently not possible, but I asked this many times so it could have a chance to be possible in the future.

Welcome to the forums, too
Sorry because my English is not very good because I'm Spanish ;) :P

Dezue

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Re: Pixel perfect graphics
« Reply #3 on: October 05, 2020, 06:38:13 PM »
Aww, I see... Yeah, that would definitely be great!
The engine is superb otherwise.

Thanks for your answers!
« Last Edit: October 05, 2020, 06:38:44 PM by Dezue »

CGM

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Re: Pixel perfect graphics
« Reply #4 on: October 05, 2020, 06:40:00 PM »
@Dezue It certainly is amazing.

War

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Re: Pixel perfect graphics
« Reply #5 on: October 05, 2020, 08:02:59 PM »
@Dezue That's normal, PB use billinear flitering for window resizing so it makes the game blurry on resize. However you can set the zoom distance to 8 so the ingame part will become 1080p.
Sadly this applies only to the ingame part, not the hud, pause menu, etc. Plus you have to set the distance manually for every area. Of course you should be able to mod the UPE to fix this.
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Dezue

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Re: Pixel perfect graphics
« Reply #6 on: October 05, 2020, 09:03:48 PM »
Is there a way to have the original size of the window, without resize?
Zoom distance 8 works alright, but it's so far away playing the game becomes a lot less fun.

Unfortunately, I'm not a coder, so I can't mod anything.

CGM

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Re: Pixel perfect graphics
« Reply #7 on: October 05, 2020, 11:05:38 PM »
@Dezue Ugh...I keep telling TingThing to advertise PB better! "Coding" in PB is super easy. Trust me. It's super easy. It's not that hard to learn. You can just manually upscale your sprites. I know it's time consuming, but it should work. Just don't use any particular scaling size (set it to none that is) and it should scale without issues.

@warrior You can't move projects between the UPE and PB.

Dezue

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Re: Pixel perfect graphics
« Reply #8 on: October 06, 2020, 12:36:04 AM »
Hmm, but would the scaling solve the blurriness issue @Christian Game Maker ?

CGM

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Re: Pixel perfect graphics
« Reply #9 on: October 06, 2020, 03:43:49 AM »
At 1080p, yes.

Antikore

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Re: Pixel perfect graphics
« Reply #10 on: October 06, 2020, 05:51:50 AM »
Hmm, but would the scaling solve the blurriness issue @Christian Game Maker ?
You'll have to increase size of sprites if you want to make it look as true pixel art.
Sorry because my English is not very good because I'm Spanish ;) :P

Mechasaur

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Re: Pixel perfect graphics
« Reply #11 on: October 06, 2020, 01:17:43 PM »
As you can see, we take great care in making sure everything is pixel perfect. Blurry pixels? Bugs? What are you talking about? We made it as accurate as possible xd

Dezue

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Re: Pixel perfect graphics
« Reply #12 on: October 06, 2020, 01:24:08 PM »
Hmm, so... How would I go about doing the upscaling of the sprites?

I have to admit I don't really like 'hacking' no-code engines (like, going against their standard toolset), since, in my experience, this can lead to all kinds of unforseeable problems down the line.
Also, as I understand, this would leave the UI blurred, right?
« Last Edit: October 06, 2020, 01:25:26 PM by Dezue »

CGM

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Re: Pixel perfect graphics
« Reply #13 on: October 06, 2020, 04:41:00 PM »
This is a codeable engine. It's just super simple.

Dezue

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Re: Pixel perfect graphics
« Reply #14 on: October 06, 2020, 05:16:04 PM »
I have looked through the command prompt list (that's what you meant by coding @Christian Game Maker , right?) but haven't found anything relating to the scale of characters/tiles/objects yet.
Could you give me a hint on where to look?

My other question would be if the UI/HUD elements would still be blurry if upscaled the sprites.

EDIT:
I just found this in the Coming Soon! forum:
"But with the ability to upload larger character sprites, you could theoretically rig something in a higher definition. But don't forget that many things like pipes and doors are not designed to handle large characters, so you would have to get creative with commands."
That's a bummer actually  :'(
I'm guessing that, even if it would be possible to achieve non-blurred graphics, it would lead to too many complications down the line.

I guess I'll wait until a 'real' pixel-perfect feature is built in - fingers crossed!  :))
Thanks for your answers, guys!
« Last Edit: October 06, 2020, 05:45:00 PM by Dezue »