I need for my game two things:
No health enemy - This is a mix between invincible enemy and non-invincible one. You can damage it as a normal enemy but he won't die never directly. Useful if we want to make our own enemy health system.
Strike character & Strike enemy CPs for projectiles - Keeping the strike target one, these ones will execute specifically when colliding a character or enemy respectively. Useful for making our own player health system.