« on: June 11, 2018, 08:22:20 PM »
Version 3.2
Patch 1:
- Fixed: Erorr message when saving an overworld with goal stamps
- Fixed: An Image is misplaced in the manual.
- Fixed: A missing DLL file causes projects to fail to compile in the Publisher.
Patch 2:
- Corrected some glitches for how screenshots are displayed in the explore section.
- Added two more acknowledgements in the manual for when publishing a game or sandbox level.
- Fixed: Open Source button in publisher can be toggled when you X out of a menu.
Updates:
- Introducing the new publishing feature and explore section, allowing users to publish their games to the Platform Builder community.
- Added boss settings in custom enemies.
- Added three new large sprites for custom enemies.
- Added several new movement options for custom enemies.
- Added a new jump option for custom enemies.
- Added ability for a defeated custom enemy to change into a different enemy.
- Added "Seismic Pound" as a move for custom enemies.
- Added option in custom enemies to display health bar.
- Added alternative or "secret" exits for courses, which can reveal hidden pathsways in overworlds.
- Added a color variation for exit signs.
- Added a page in the manual for creating secret exits.
- Added a bubble item that slowly rises and pops if it hits a solid object or leaves the water.
- Added an item that spawns raising bubbles
- Added a button in the manual that takes you to a YouTube playlist for Platform Builder tutorials. Videos are coming soon.
- Added a feedback button in the main menu to report errors, offer suggestions, etc.
- Added a forum page for Platform Builder, with a link to it in the main menu.
- Screenshots now let you choose where to save them.
- Sprite Sheets now let you specify where to save them (Pro only).
- Custom enemies can be set to move even faster.
- Custom enemies can be set to fire projectiles even more frequently.
- Jumping enemies jump slighly more frequently.
- Removed weird flash when the reward item for a custom enemy is a custom item.
- Custom items with gravity do not fall into the ground so much.
- Slightly tweaked top-down swim physics.
- Fixed: Green slime enemy doesn't work right when you have it start on a ceiling.
- Fixed: Custom enemy face directions don't work when they are set to left or right.
- Fixed: Sometimes a completed level doesn't save properly in the overword when it is nearby a different level.
- Fixed: Unable to begin a new game in Simple Mode.
« Last Edit: June 11, 2018, 08:22:34 PM by TingThing »
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