Author Topic: Version 3.2  (Read 1440 times)

TingThing

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Version 3.2
« on: June 11, 2018, 08:22:20 PM »
Version 3.2

Patch 1:
  • Fixed: Erorr message when saving an overworld with goal stamps
  • Fixed: An Image is misplaced in the manual.
  • Fixed: A missing DLL file causes projects to fail to compile in the Publisher.
Patch 2:
  • Corrected some glitches for how screenshots are displayed in the explore section.
  • Added two more acknowledgements in the manual for when publishing a game or sandbox level.
  • Fixed: Open Source button in publisher can be toggled when you X out of a menu.
Updates:
  • Introducing the new publishing feature and explore section, allowing users to publish their games to the Platform Builder community.
  • Added boss settings in custom enemies.
  • Added three new large sprites for custom enemies.
  • Added several new movement options for custom enemies.
  • Added a new jump option for custom enemies.
  • Added ability for a defeated custom enemy to change into a different enemy.
  • Added "Seismic Pound" as a move for custom enemies.
  • Added option in custom enemies to display health bar.
  • Added alternative or "secret" exits for courses, which can reveal hidden pathsways in overworlds.
  • Added a color variation for exit signs.
  • Added a page in the manual for creating secret exits.
  • Added a bubble item that slowly rises and pops if it hits a solid object or leaves the water.
  • Added an item that spawns raising bubbles
  • Added a button in the manual that takes you to a YouTube playlist for Platform Builder tutorials. Videos are coming soon.
  • Added a feedback button in the main menu to report errors, offer suggestions, etc.
  • Added a forum page for Platform Builder, with a link to it in the main menu.
  • Screenshots now let you choose where to save them.
  • Sprite Sheets now let you specify where to save them (Pro only).
  • Custom enemies can be set to move even faster.
  • Custom enemies can be set to fire projectiles even more frequently.
  • Jumping enemies jump slighly more frequently.
  • Removed weird flash when the reward item for a custom enemy is a custom item.
  • Custom items with gravity do not fall into the ground so much.
  • Slightly tweaked top-down swim physics.
  • Fixed: Green slime enemy doesn't work right when you have it start on a ceiling.
  • Fixed: Custom enemy face directions don't work when they are set to left or right.
  • Fixed: Sometimes a completed level doesn't save properly in the overword when it is nearby a different level.
  • Fixed: Unable to begin a new game in Simple Mode.
« Last Edit: June 11, 2018, 08:22:34 PM by TingThing »