If this isn't the right place to put this, then I don't know where to put it. But here are suggestions I need to be taken to complete Project ASM (The Adventures of Super Mike.) The list is a work in progress, and Ting Thing did once tell me via e-mail, "Don't make a game that requires features PB doesn't currently support" or something like that. Anyway, the following list is a list of things I didn't realize I needed until I realized they were needed. The list is a work in progress.
- A new punishment for lousing an item: If the character dies, the item louses the effect.
- Pipe spawn part needs an option to "Use previous character" instead of forcing you to choose a character you don't need.
- Option for enemies to hurt or kill other enemies on contact
- Item settings for moving very fast
Short list so far. But below is a bigger list of things I would like to have, but do not need for this particular game...
- A store to store items (Refer to suggestions topic page for details)
- Capture ability
- Cannons where the character get's in, then you use the mouse to aim, then blast the player away.
- Custom buttons/menues (Actually, This is needed for the full game, or second demo.) (Refer to suggestion topic page)
- Ice enemies: Make an ice-ball like projectile so that on contact, the enemies turn to ice. The projectile can be set up to tell it how long it is iced. Also, make the ice cubes ground-poundable (that's a made up word) and melt-able if an object with fire properties hits it.
- Cut-scenes on title screen, victory screen, game over screen.
Another list I just added: Here are suggestions I would really like to have and would rather have for the demo that I hope to see in PB soon.
- Homing attack on enemies (would be used for max)
More suggestions to come!