Author Topic: MATT'S ADVENTURE  (Read 14303 times)

warrior

Re: MATT'S ADVENTURE
« Reply #105 on: January 29, 2020, 02:59:42 PM »
Matt Adventure is freezed until the hud text commands work again
Plz send help

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Re: MATT'S ADVENTURE
« Reply #106 on: January 29, 2020, 03:04:19 PM »
IDK how to help in this instance.

warrior

Re: MATT'S ADVENTURE
« Reply #107 on: January 29, 2020, 03:30:29 PM »
IDK how to help in this instance.
I think you can help : Did you tried this command into a cmd block ?
Code: [Select]
disable player 1
hud sprite = 48
hud show lives = false
hud show health = false
show hud stars = false
hud show money = false
show hud ammo = 0
hud text 1 = 103, 17
<hud 1> Hello everyone !

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Re: MATT'S ADVENTURE
« Reply #108 on: January 29, 2020, 04:28:02 PM »
No, I did not. I don't have objects with those IDs that would make any sense. I suggest you get TingThing's help.

warrior

Re: MATT'S ADVENTURE
« Reply #109 on: January 29, 2020, 06:21:41 PM »
No, I did not. I don't have objects with those IDs that would make any sense. I suggest you get TingThing's help.
Uuuuuh, okay.
Super-TingThing! Help!

warrior

Re: MATT'S ADVENTURE
« Reply #110 on: January 31, 2020, 04:33:54 PM »
Nevermind, I thing I found sort of workaround.

warrior

Re: MATT'S ADVENTURE
« Reply #111 on: February 01, 2020, 09:04:34 AM »
TingThing : The hud commands are fixed and the UPE has also been updated
Me :

PRAISE THE TINGTHING!!!
« Last Edit: February 01, 2020, 09:05:09 AM by War555MainsGanon »

warrior

Re: MATT'S ADVENTURE
« Reply #112 on: February 02, 2020, 07:19:10 PM »
When you want that everyone distinguish your Platform Builder games from others.
https://youtu.be/otbfo-L2tlY

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Re: MATT'S ADVENTURE
« Reply #113 on: February 02, 2020, 07:49:06 PM »
Cool! Looks like you finally got it!

warrior

Re: MATT'S ADVENTURE
« Reply #114 on: February 02, 2020, 08:01:32 PM »
Cool! Looks like you finally got it!
Well no, I still have to find how to launch jump key command prompt even with character disabled.

warrior

Re: MATT'S ADVENTURE
« Reply #115 on: February 02, 2020, 08:02:40 PM »
And also to know how to launch the timeline with the selected variable id.
Something like "timeline = [var dialog]"

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Re: MATT'S ADVENTURE
« Reply #116 on: February 02, 2020, 08:03:45 PM »
That'd be so cool if we could do that!

warrior

Re: MATT'S ADVENTURE
« Reply #117 on: February 07, 2020, 11:22:59 AM »
#1 is a glitch. I should have make it to work regardless of whether a character is disabled.
#2 should work already. I just tested it with a variable. If you are still having trouble, you could try using a series of "if" statements to do the same thing.
I'm pretty sure this will get fixed soon.

warrior

Re: MATT'S ADVENTURE
« Reply #118 on: February 08, 2020, 10:07:23 AM »
      Me      My Brain
__φ(..;)  ̿'̿'\̵͇̿̿\з=(▀̿Ĺ̯▀̿ ̿)

(The plot is entirely done (・.◤) )
« Last Edit: February 08, 2020, 04:39:49 PM by War555MainsGanon »

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Re: MATT'S ADVENTURE
« Reply #119 on: February 08, 2020, 03:18:25 PM »
Mind if you explain in more detail?