Medley of suggestions 4
1.- Improve explore section:TingThing should improve explore section. Add a search bar, a way to find games by name, author etc. And instead of the approving system we have right now for publishing the games, I probably add a subsection in explore section called. No revised games, where people can approve or disapprove the game for the final publishing. I also will add a credit section for the game screen, a like and dislike button and comment section. (Hard to create, but will close up the community more together.)
2.- Add explosion sizes:Instead of having the basic explosions, will have different sizes depending on what you want.
3.- Complete to next course, and change to next course command:When called instead of selecting the area you want to go with the command, this will automatically use the one defined in the goal settings of the level you're in when execute the command. That can free space in the game in more quantity than you can think.
4.- Custom moving platforms: We have the limit for 1 texture for one same moving platform, why we can't have some more
5.- Water enemy type: Here I will include first, a moving type as the blooper in Mario games does.
6.- Custom variables: Why not? probably will be good for PB, I think Ting Thing probably can find the way to make it easy to understand.
7.- Executable maker:No more explanation needed.
8.- Place invisible blocks anywhere: Some places invisible blocks can't be placed, I don't know why.
9.- Modify values easier:When you need to resize your coin maximum, for example, you stay a long time holding the click at the arrow, why not you can click the actual value and you have a textbox to enter the new value.
10.- Allow bigger coin maximum: 999 max coins limit, limits very much the economy.
11.- Headshot option: You can set an option for the player that when he receives a shoot in the head, it will deal more damage, selected by the game author, obviusly.
12.- Crumble particle:Particle for when you destroy a block, but as effect and for death particle.
13.- PvP mode:An option that requires 2 players to be useable, that allows players to receive damage with the other player's attacks, bullets etc.
For now, this is all, thank you much for reading.